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(Timeout) *** Sven_L has joined #GTA2_Answers *** guest_765906462 has joined #GTA2_Answers *** guest_765906469 has joined #GTA2_Answers *** guest_765906468 has joined #GTA2_Answers Q: The October 22nd release date is pleasing, but will the game actually be in my local store on that day? Yes, it will be in sotre October 22 *** Dollar has joined #GTA2_Answers Gary: (still answer to above) Both PC and PSX versions are finished and in test.. ...so there's no obvious reason why either one should fail to hit the street date. *** guest_765906492 has joined #GTA2_Answers *** guest_765906483 has joined #GTA2_Answers *** guest_765906486 has joined #GTA2_Answers *** guest_765906490 has joined #GTA2_Answers *** guest_765906493 has joined #GTA2_Answers *** guest_765906493 has left #GTA2_Answers *** guest_765906493 has joined #GTA2_Answers *** guest_765906493 has left #GTA2_Answers *** DoctorBob has joined #GTA2_Answers *** guest_765906294 has left #GTA2_Answers *** guest_765906483 has left #GTA2_Answers *** guest_765906435 has left #GTA2_Answers *** guest_765906483 has joined #GTA2_Answers *** guest_765906492 has left #GTA2_Answers *** guest_765906498 has joined #GTA2_Answers *** guest_765906492 has joined #GTA2_Answers *** guest_765906483 has left #GTA2_Answers *** guest_765906483 has joined #GTA2_Answers *** DoctorBob has left #GTA2_Answers *** guest_765906435 has joined #GTA2_Answers *** guest_765906435 has left #GTA2_Answers *** GTA2_is_here has joined #GTA2_Answers *** Steveo has joined #GTA2_Answers *** guest_765906498 has left #GTA2_Answers *** guest_765906506 has joined #GTA2_Answers *** guest_765906511 has joined #GTA2_Answers *** Steveo has left #GTA2_Answers *** dork50695 has left #GTA2_Answers *** guest_765906511 has left #GTA2_Answers *** guest_765906508 has joined #GTA2_Answers *** guest_765906498 has joined #GTA2_Answers *** dork50695 has joined #GTA2_Answers *** guest_765906498 has left #GTA2_Answers *** guest_765906336 has left #GTA2_Answers *** guest_765906011 has left #GTA2_Answers *** Mugwum is now known as Mug_Away Question - Why was it decided to set GTA2 in a more futuristic and fictional setting rather than the present-day and easily identifiable cities of GTA? Question - Why was it decided to set GTA2 in a more futuristic and fictional setting rather than the present-day and easily identifiable cities of GTA? Gary: San, Yup. Setting GTA2 slightly in the future gives us more scope to mess around with different ideas, eg: some of the weapons. *** guest_765906492 has left #GTA2_Answers *** guest_765906492 has joined #GTA2_Answers *** guest_765906492 is now known as Waz2 *** nathan_west has joined #GTA2_Answers *** fenners has joined #GTA2_Answers *** guest_765906492 has joined #GTA2_Answers Gary: San, It's not so much a futuristic setting as a step to the side - a choice of style. Given the intense criminal nature of the city environment a darker, bleaker setting seemed more appropriate.. *** GTA2_is_here is now known as headspin Question, James: I thought the flash 'trailer' for GTA2 was extremely cool, but it is very UK-centric with all those pommy voices on the radio. Will you be doing something similar for the AU market, i don't recall there being such an uproar over here? Malby: The Marketing campaign that we will be doing in Australia is very Australian and all done locally., *** guest_765906492 has left #GTA2_Answers *** Waz2 has left #GTA2_Answers *** guest_765906336 has joined #GTA2_Answers *** guest_765905938 has quit IRC (Timeout) Question: What on-line spport will there be for GTA 2? *** guest_765906540 has joined #GTA2_Answers *** guest_765905918 has left #GTA2_Answers *** guest_765906506 has left #GTA2_Answers *** Tom is now known as SanAway Malby: Gary: We will be providing on-line support for as many different aspects of GTA2 as we can possibly manage... *** guest_765906336 has left #GTA2_Answers Colin: There's up to 6 players, with three types of games - frag, tag and blag (points game...) *** James has joined #GTA2_Answers *** James has left #GTA2_Answers Colin: We're playing around with the multiplayer maps at the moment, but we're expecting... to have the main maps converted to multiplayer maps, as well as specific multiplay only maps *** guest_765906540 has left #GTA2_Answers QUESTION: What are your reactions to the common view that the cars are too generic? *** Moorish has joined #GTA2_Answers *** James has joined #GTA2_Answers Gary: Too generic as in they all look the same? Dan: Too generic? They seem very stlised and specific to me. *** Harvester has joined #GTA2_Answers Gary: Many of the GTA vehicles look similar at first; play with them a while and the distinctions become more apparent. *** Abe has joined #GTA2_Answers QUESTION: Will there be any Editor with GTA2? Answer: Sam, We will support the on-line 'modification' community after the launch of the game... Gary: GTA2 has been written from the ground up with convenience of modification very much in mind. *** guest_765906483 has left #GTA2_Answers *** guest_765906540 has joined #GTA2_Answers *** guest_765906483 has joined #GTA2_Answers QUESTION: How many levels/mission and how many cars will be in the full product of GTA2? *** guest_765906483 has left #GTA2_Answers *** guest_765906483 has joined #GTA2_Answers Sam: 75 actual missions, and plenty of secret stuff... *** karl5000 has joined #GTA2_Answers Colin: There are three main levels - Downtown, Residential and Industrial, as well as nine bonus levels, and 68 vehicles. *** karl5000 has left #GTA2_Answers *** guest_765906468 has left #GTA2_Answers *** chrissyb is now known as chrissyb_unreal QUESTION: Will there be docs released on how to edit gta2? Gary: Support for modifying GTA2 will be released as necessary. Dan: The community doesn't seem to need our help, given their successes with the first game. *** Abe has left #GTA2_Answers *** guest_765906435 has joined #GTA2_Answers Gary: e very much enjoyed and appreciated all the effort put into modifying GTA... Colin: The docs we've used in development are suitable for release - it's down to Take2 when/if they're released. *** Abe32 has joined #GTA2_Answers *** guest_765906483 has left #GTA2_Answers *** fenners has left #GTA2_Answers QUESTION: How do you expect the press to react to the full release of GTA2, considering their reactions to the original? Sam: The original turned heads through controversy, and then captured minds through gameplay... Sam: I would imagine this will have some kind of similar reaction - but now it just plain notorious James: The press will react very well to GTA2 and are keen to see the finished product...we have so far been given great coverage and expect that to continue. Dan: I think the press will be less excited by the so-called controversy, and will judge the game on it's excellent gameplay. *** guest_765906589 has joined #GTA2_Answers Question: Do you see Driver, which will be released before GTA2, as your biggest competition or something else? Gary: Driver is about driving. GTA - and GTA2 - are about being given the scope to mess around in a full-blown city environment. *** dotdotbot has joined #GTA2_Answers *** JimSoul has joined #GTA2_Answers QUESTION: I've read rumours of not including blood in the game to get around the censors. How do they have a case after games such as Kingpin which are more realistic? *** guest_765906435 has left #GTA2_Answers Brian: Kingpin's PC only - they don't have to take into consideration the Playstation market. Gary: Kingpin's very in-yer-face....GTA and GTA2 deliberately puts distance between the player and toy set... o the player is left to use more imagination; consquently the overall effect is more powerful. *** Abe32 has left #GTA2_Answers Sam: The censors have always been concerned by the 'realism' of GTA... not the blood - the actual world... Kingpin is violent - but still more 'fantasy' *** headspin has left #GTA2_Answers Dan: Kingpin never made front page news, so it isn't used as a test case by the censors. *** guest_765906602 has joined #GTA2_Answers QUESTION: Will the police work in multiplayer? *** guest_765906602 has left #GTA2_Answers *** guest_765906602 has joined #GTA2_Answers Gary: yes Sam: YES! Brian: Oh yes. It adds a lot of fun dealing with them and your opponents. Gary: The addition of Cops in the multiplayer arena makes for a VERY different challenge. *** guest_765906611 has joined #GTA2_Answers *** guest_765906611 has left #GTA2_Answers *** guest_765906602 has left #GTA2_Answers QUESTION: why all the big publicity stunts before releasing the game? *** guest_765906602 has joined #GTA2_Answers James: There have been no BIG publicity stunts yet........ Gta2 , deserves sooo much more. *** f00kz is now known as tania Gary: It's important to catch people's attention; we can't be complacent and rely on the name alone. Sam: I am sure tha James will have some fun up his sleeve... *** guest_765906602 has left #GTA2_Answers *** guest_765906626 has joined #GTA2_Answers *** guest_765906508 has left #GTA2_Answers QUESTION. Where did the word 'Gouranga' come from in GTA1? *** guest_765906373 has left #GTA2_Answers Colin: Gouranga is a catch-phrase of the Krishna Consciousness, if you go to their... web site you'll see "Say Gouranga Be Happy"....all over the place. *** guest_765906630 has joined #GTA2_Answers Gary: Krishna. 'Gouranga' means 'Be Happy' and is used extensively by the Hare Krishna community... We liked the irony of running down a line of Krishna to be rewarded by the statement Gouranga. *** guest_765906630 has left #GTA2_Answers *** guest_765906626 has left #GTA2_Answers *** guest_765906630 has joined #GTA2_Answers *** guest_765906373 has joined #GTA2_Answers *** guest_765906626 has joined #GTA2_Answers *** WSFG has joined #GTA2_Answers *** guest_765906388 has left #GTA2_Answers server1 (Microsoft Exchange Chat Service) QUESTION: you seem to be avoiding the one question everyone is burning to ask: what has been done to improve multiplayer gameplay in gta2? oops. heh =P *** guest_765906630 has left #GTA2_Answers Colin: GTA is inherently not set up for multiplay - there are hundreds of people, cars, bullets... etc flying around at once. With Quake you only have to track a couple of dozen items/people... Colin: ... at once, whereas we're tracking much much more. We've played around with various... methods - client/server etc, but the method used in the original is about the fastest possible... *** guest_765906493 has joined #GTA2_Answers *** guest_765906033 has left #GTA2_Answers *** guest_765906033 has joined #GTA2_Answers *** guest_765906626 has left #GTA2_Answers Colin: there is a speed increase because the game has been far better written, and with multiplay in mind, so it's going to be a lot more fun than the original, but people shouldn't get their hopes up about running super-fast games with dozens of people...it's just not possible! Jeff: You've got to deal with the other players, the city, the police... the "living, breathing" city isn't safe but it's a lot of fun *** guest_765906647 has joined #GTA2_Answers *** guest_765906033 has left #GTA2_Answers *** guest_765906033 has joined #GTA2_Answers QUESTION: I assume this is a game designed for adults, will you be doing similar things that was done for Kinpin in the US, like encouraging stores to card people to ensure they are not underage? Sam: I think the stores are already supposed to do that... Sam: That's why we have a ratings system :) Jeff: The game has the proper ratings when it releases in the us QUESTION: What weapons can you collect? Also, regarding multiplay problems, So? Take some of the cars and people out then....If they can do it in UO (or Everquest), you can do it in GTA..... Gary: It's a question of playability... The player gets used to a fast-paced solo experience... Jeff: uzi Machine guns, flame throwers, grenades Brian: Everquest works on a different scale & speed to GTA2 Dan: And GTA2 has a much faster pace than the original Jeff: tazers, molotov cocktails, Jeff: shotguns,pistols *** guest_765906634 has joined #GTA2_Answers *** guest_765906336 has joined #GTA2_Answers *** guest_765906336 has left #GTA2_Answers *** guest_765906545 has joined #GTA2_Answers QUESTION: can you guys explain why a timelimit was imposed on the demo? Dan: Because we wanted to give people a taste, but no more, of what they could expect in the final game. *** guest_765906336 has joined #GTA2_Answers Dan: There are lots of aspects of gameplay missing the demo, but you still get a glimpse at the potential of the final game. Question: How come the cars are so differcult to control in GTA2? The police cars are impossible to control, they keep skidding all over the place. In GTA1 they were fast, but easier to control. Gary: The Cop Cars aren't supposed to be easy to control... It takes practice. Dan: The advantage of them being harder to control is that they are more responsive - there is more of a learning curve, but more potential for the talented player. *** Moorish has left #GTA2_Answers Sam: There is MORE variety in control. *** Tiger has left #GTA2_Answers Gary: The increased variety in control does encourage players to drive too fast... Gary: But players don't have to drive recklessly; they can drive like old ladies... Gary: Or they can learn how to drive like a psychopath. We wanted to increase the distinction. Jeff: definitely more responsive - it's just a matter of being able to utilize the controls and braking system. but who wants to drive like an old lady anyway? Dan: GTA2 is all about stupid driving and insane stunts. Gary: Part of the fun in GAT2 is that it doesn't matter if you end up trashing one vehicle... You can always steal another. *** guest_765906545 has left #GTA2_Answers QUESTION: Will there be an active ingame map???? It really bugs when you can't find car crusher or paintshop? *** guest_765905881 has left #GTA2_Answers *** guest_765905881 has joined #GTA2_Answers Gary: An active in-game map simply wasn't practical. That said - as Dan says - part of the experience is learning the city. Dan: Part of the experience is learning the city. Jeff: car thieves never drive around with a map do they? *** guest_765906462 has left #GTA2_Answers Question: Why was the game not released for N64? Sam: Nintendo have much stricter rules about what you can & can't publish on their system... Also their audience tends to sku a little younger - more of a 'toy'... Whereas PSX & PC cater for more 'mature' audience. QUESTION: What is your opinion of the GTA/GTA2 community? Did you ever think GTA would remain popular for so long when you initially released it and do you think GTA2 will be as popular? Gary: We felt that we were on to something because we were still enjoying playing GTA even after its completion... But we never expected it to appeal so strongly for so long. Jeff: the GTA/GTA2 community is a pure "gaming" community.. one that wants true depth and gameplay in their gaming experiences *** MatB has joined #GTA2_Answers Sam: A lot of the lasting appeal is because of the on-line community, who have continued to modify and work with the oroginal Dan: We hope GTA2 will be as popular - obviously - and really value the GTA community, as I think we have shown over the past few months... By giving them news and info much sooner than the "real" press. Gary: The 'pure gaming community' Jeff mentions reflects the 'purity' of GTA. Dan: The reloationship betweenn publisher, developer and community with gta has been good, and we will keep it so over the coming months. *** guest_765906634 has left #GTA2_Answers QUESTION: Have you got as many cheats in GTA2 as GTA? Gary: Cheats as in recognition of quirky player performance? Or cheats such as NINEINAROW and IAMGARYPENN? :) *** ZYBeR has joined #GTA2_Answers *** guest_765906413 has left #GTA2_Answers *** guest_765906413 has joined #GTA2_Answers *** guest_765906413 has left #GTA2_Answers *** guest_765906413 has joined #GTA2_Answers Colin: Oh yes, plenty of type-your-name-in cheats - people will definitely *not* be disappointed. Brian: I've just been doing some cheats like the first. And there's plenty there! QUESTION: The cars are really realistic, i realy like that. But the thing wich i think is a bit strange, when you crash in a car real fast you get launched away like BONK. That isn't really realistic is it, i like it but i was wondering why. Gary: It's dramatic realism. Gary: Certain aspects are exaggerated to make the interaction all the more extreme. Jeff: exactly... if you totally wrecked your car... it would slow down gameplay Jeff: it's done to keep the actio and a fast pace Dan: Like in karate films when they punch each other and it sounds like people hitting metal... just more spectacular. Gary: Or stopping vehicles dead - that made play too stilted. Dan: And who wants to play a game trapped against a wall?! Gary: Just like the little people being blown 'out' of the screen. *** guest_765905881 has quit IRC (Timeout) QUESTION: How long did it take to make GTA2? Gary: We started designing GTA2 in October 1997. *** SecMan has joined #GTA2_Answers Colin: Started with a 6 man team, but it's grown somewhat since then...;) Gary: But we'd been thinking non-stop about all sorts of possibilities even while we were finishing off GTA. *** guest_765906540 has left #GTA2_Answers question: lots of games are released these days with poor QA. What quality of product do you feel you will be delivering? or is the time pressure on games these days meaning there's nothing you can do but release buggy code and patch it later? *** Philosopher has left #GTA2_Answers Colin: In the QA process, we have various classes of bugs - an "A" is a crash, "B" is serious and "C" is non-serious. We expect to ship the game with no A's or B's. Colin: And as few C's as humanly possible!! :) Brian: At DMA, we do our upmost to make the game as bugfree as possible. GTA's difficult to test because there's just so much going on in the city - so much freedom to cause chaos. *** chrissyb_unreal is now known as chrissyb *** Mug_Away is now known as Mugwum Dan: As a publisher we do our untmost to ensure FINAL games are as bug free as possible - howevver given the ever-changing hardware for the PC market, this isn't always as easy to achieve, or even possi8ble, so we will provide full support after the game is released. It is incredibly difficult to test, because of the limitless variety in situations. *** Double has joined #GTA2_Answers *** guest_765906121 has left #GTA2_Answers *** Mugwum has left #GTA2_Answers *** guest_765906360 has left #GTA2_Answers *** guest_765906413 has left #GTA2_Answers *** lacko has left #GTA2_Answers *** Klamy has left #GTA2_Answers *** guest_765906328 has left #GTA2_Answers *** SanAway has left #GTA2_Answers *** Mugwum has joined #GTA2_Answers *** guest_765906308 has left #GTA2_Answers *** guest_765906647 has left #GTA2_Answers *** Walrus has left #GTA2_Answers *** ZYBeR has left #GTA2_Answers *** guest_765906373 has left #GTA2_Answers *** Sven_L has left #GTA2_Answers *** tania has left #GTA2_Answers *** Valdez has joined #GTA2_Answers *** dork50695 has left #GTA2_Answers *** MatB has left #GTA2_Answers *** guest_765906184 has left #GTA2_Answers *** JimSoul has left #GTA2_Answers *** Harvester has quit IRC (Timeout) *** DDP has joined #GTA2_Answers *** SecMan has left #GTA2_Answers *** RichPyke has left #GTA2_Answers *** guest_765905843 has left #GTA2_Answers *** guest_765906490 has left #GTA2_Answers *** Valdez has left #GTA2_Answers *** Tony_Sutton has left #GTA2_Answers *** Double has left #GTA2_Answers *** dotdotbot has left #GTA2_Answers *** Thrash- has joined #GTA2_Answers *** Mugwum has left #GTA2_Answers *** guest_765906316 has left #GTA2_Answers *** guest_765906314 has left #GTA2_Answers *** guest_765906300 has left #GTA2_Answers *** guest_765906469 has left #GTA2_Answers *** guest_765906310 has left #GTA2_Answers *** guest_765906493 has left #GTA2_Answers *** guest_765906486 has left #GTA2_Answers *** James has left #GTA2_Answers *** FiREFLy has quit IRC (Leaving) *** guest_765905910 has left #GTA2_Answers *** Dollar has left #GTA2_Answers *** chrissyb has left #GTA2_Answers *** No_Fear has left #GTA2_Answers *** guest_765906033 has left #GTA2_Answers *** guest_765906336 has left #GTA2_Answers *** WSFG has left #GTA2_Answers *** guest_765905398 has left #GTA2_Answers *** natslovR has left #GTA2_Answers *** eimp3 has joined #GTA2_Answers *** _Dodger_ has joined #GTA2_Answers *** eimp3 has left #GTA2_Answers *** _Dodger_ has left #GTA2_Answers *** AddictArt has joined #GTA2_Answers *** nathan_west is now known as Nathan *** AddictArt has left #GTA2_Answers *** Jordan has joined #GTA2_Answers *** guest_765906416 has left #GTA2_Answers *** Nathan has left #GTA2_Answers *** guest_765906589 has left #GTA2_Answers *** Jordan has left #GTA2_Answers *** guest_765906184 has joined #GTA2_Answers *** guest_765906483 has joined #GTA2_Answers *** guest_765906483 has left #GTA2_Answers *** guest_765906846 has joined #GTA2_Answers *** DDP has left #GTA2_Answers *** guest_765906846 has left #GTA2_Answers *** Thrash- has left #GTA2_Answers *** guest_765906184 has left #GTA2_Answers *** guest_765907018 has joined #GTA2_Answers *** guest_765907018 has quit IRC (Timeout) *** CaMDoG1999 has quit IRC (Timeout) *** guest_765907053 has joined #GTA2_Answers *** guest_765906377 has left #GTA2_Answers *** guest_765907077 has joined #GTA2_Answers *** guest_765907077 has left #GTA2_Answers *** San is now known as SanAway *** guest_765906435 has joined #GTA2_Answers *** guest_765906435 has left #GTA2_Answers *** SecMan has joined #GTA2_Answers *** SecMan has left #GTA2_Answers *** guest_765907053 has left #GTA2_Answers *** EEaRaGe has joined #GTA2_Answers *** SanAway is now known as none *** none is now known as San *** San has left #GTA2_Answers *** EEaRaGe has left #GTA2_Answers *** Tosh has left #GTA2_Answers *** guest_765907160 has joined #GTA2_Answers * #GTA2_Answers is being logged * #GTA2_Answers is being logged Session Close: Sun Sep 26 11:13:14 1999