Hey Schu,


We're making more progress on placing objects in GTA3. I was able to put a stunt ramp in front of the Portland hideout.


Here's what i've come up with so far. These are posted in GTA3Forums.com http://www.gta3forums.com/ib/ikonboard.cgi?act=ST;f=42;t=23237;st=0


Feel free to link the pics or use any of the information if you want to. I'd like the GTA3 community to start building new cities.


IdeoPraxist


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Ok Guys,


This what i've discovered so far:


ID number | nametag | east-west | north-south pos| height pos
878, fuckedup_skewlbus, 830.08, -296.40557, 5.0002, 1, 1, 1, 0.0282411, 0.0272722, -0.694123, 0.718785


878 - The ID Number


fickedup_skewlbus - The trashed schoolbus object.


East-west ­ The higher the number, the more east is goes.
For example, 830.08 changed to 930.08 moves it more East (about a 15 second walk away).


North-South ­ The higher the number, the more North is goes.
-296.40557 changed to -196.40557 moves it North


Height ­ If you add 1 to the amount, the height goes up about half the length of the guy (2.5 feet?). So 5.0002 to 20 would make the object high in the air.


The coordinates from above (830.08, -296.40557, 5.0002) places the bus in front of the hideout in Portland (Industry city).


So what?
Well, now we have a reference to place objects in the game. Perhaps you might want to put a ramp right in front of your hideout to get insane stunt bonuses.

Look in the distance near the road, that's where the bus is located.
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Hideout.jpg


A closer look
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Hideout_2.jpg


Strange, a taxi is driving through it? The character can't go through it, even with a car.
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Hideout_Bus_vs_Taxi.jpg


A side-view. Strange, now none of the cars can go through. Perhaps when I tried to drive through it, it triggered the game to make it solid for NPC objects.
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Side_View.jpg


That's it for now. If anyone can find the nametag for the ramps, then we can start building a stuntpark.


IdeoPraxist


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Ok,


I was able to align a ramp just outside the hideout.


If you want a ramp just outside your Portland hideout, find an object in the props.IPL file (use the fuckedup_skewlbus line since those scool buses just sit in the junkyard and 8-balls place) and replace it with this:


838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, -1

The last number at the end (-1) rotates the object. After playing with it, this is what I found:


Faces South (same as above):
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, -1


Faces North :
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, 0


Faces East:
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, 0.7


Faces West:
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, -0.7


Notice that it east and west are 0.7,-0.7 , not 0.5, -0.5. There's some trigonometry there, I just forget why it's those numbers exist. I did plug in some numbers in the other sections, but got strange results. I think the coordinates may rotate the object at a point not centered in the object, but off to the side somewhere.


And of course, the pics:


A nice ramp (similar to the one near the walkway to get to the train).
http://www.boomspeed.com/ideopraxist/GTA3-RAMP.jpg


Yep, it's solid (can barely see the taxi on top of the ramp).
http://www.boomspeed.com/ideopraxist/GTA3-RAMP-taxi.jpg


Enjoy.


IdeoPraxist