| Hey
Schu,
We're making more progress on placing objects in GTA3. I was able to put
a stunt ramp in front of the Portland hideout.
Here's what i've come up with so far. These are posted in GTA3Forums.com
http://www.gta3forums.com/ib/ikonboard.cgi?act=ST;f=42;t=23237;st=0
Feel free to link the pics or use any of the information if you want to.
I'd like the GTA3 community to start building new cities.
IdeoPraxist
--
Ok Guys,
This what i've discovered so far:
ID number | nametag | east-west | north-south pos| height pos
878, fuckedup_skewlbus, 830.08, -296.40557, 5.0002, 1, 1, 1, 0.0282411,
0.0272722, -0.694123, 0.718785
878 - The ID Number
fickedup_skewlbus - The trashed schoolbus object.
East-west The higher the number, the more east is goes.
For example, 830.08 changed to 930.08 moves it more East (about a 15 second
walk away).
North-South The higher the number, the more North is goes.
-296.40557 changed to -196.40557 moves it North
Height If you add 1 to the amount, the height goes up about half
the length of the guy (2.5 feet?). So 5.0002 to 20 would make the object
high in the air.
The coordinates from above (830.08, -296.40557, 5.0002) places the bus
in front of the hideout in Portland (Industry city).
So what?
Well, now we have a reference to place objects in the game. Perhaps you
might want to put a ramp right in front of your hideout to get insane
stunt bonuses.
Look in the
distance near the road, that's where the bus is located.
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Hideout.jpg
A closer look
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Hideout_2.jpg
Strange, a taxi is driving through it? The character can't go through
it, even with a car.
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Hideout_Bus_vs_Taxi.jpg
A side-view. Strange, now none of the cars can go through. Perhaps when
I tried to drive through it, it triggered the game to make it solid for
NPC objects.
http://www.boomspeed.com/ideopraxist/GTA3-Outside_Side_View.jpg
That's it for now. If anyone can find the nametag for the ramps, then
we can start building a stuntpark.
IdeoPraxist
--
Ok,
I was able to align a ramp just outside the hideout.
If you want a ramp just outside your Portland hideout, find an object
in the props.IPL file (use the fuckedup_skewlbus line since those scool
buses just sit in the junkyard and 8-balls place) and replace it with
this:
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, -1
The last
number at the end (-1) rotates the object. After playing with it, this
is what I found:
Faces South (same as above):
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, -1
Faces North :
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, 0
Faces East:
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, 0.7
Faces West:
838, ramp, 825.08, -296.40557, 3, 1, 1, 1, 0, 0, -1, -0.7
Notice that it east and west are 0.7,-0.7 , not 0.5, -0.5. There's some
trigonometry there, I just forget why it's those numbers exist. I did
plug in some numbers in the other sections, but got strange results. I
think the coordinates may rotate the object at a point not centered in
the object, but off to the side somewhere.
And of course, the pics:
A nice ramp (similar to the one near the walkway to get to the train).
http://www.boomspeed.com/ideopraxist/GTA3-RAMP.jpg
Yep, it's solid (can barely see the taxi on top of the ramp).
http://www.boomspeed.com/ideopraxist/GTA3-RAMP-taxi.jpg
Enjoy.
IdeoPraxist
|