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INTERVIEW
WITH DAN HOUSER AND LESLIE BENZIES FOR GAMESPOT
1. Why
have you decided to bring grand theft auto iii back to its pc roots?
Dan: we've
never shipped a gta game and not released it on both pc and console.
We were always going to release it on pc. The lag between the two versions
was a result of the fact the game is now so big that to make both versions
play and handle as well as they possible can takes a lot of time.
2. Is
the mature nature of the game going to remain intact in the port to the
pc?
Dan: no.
In the pc version you play a cuddly toy who got hurt and left out to
die, and now nobody loves you. You go on a series of wacky adventures
through toy land before finding a lonely little girl who makes you realise
you had everything you needed all along, which was good friends and
a song in your heart.... Of course it is going to remain the same. It
is the game.
3. From
the screenshots we've seen, it's clear that you've bumped up the resolution
from the ps2version. Are you doing anything else to take advantage of
pc hardware?
Les: yes,
the textures are much higher resolution in the pc version, they also
have more colors. We've also allowed the player to configure things
like draw distance for all buildings, peds and cars in the city. The
player can also adjust the number of cars and pedestrians on the streets.
Another addition taking advantage of the extra memory available on a
pc are the replays which enable you to play back the last 30 seconds
of gameplay and watch the action again from different camera angles.
The replay is also saved to disk so you can save or even e-mail any
cool sequences. The audio effects have been really enhanced in the game
also. We fully support surround sound systems so you really feel like
you're in the action, the sounds happen all around you and enable you
to pinpoint where they are coming from - cops approaching from the right,
helicopter closing in overhead
4. The
original grand theft auto and gta2 both had multiplayer
why not 3?
Dan: we
felt we made massive advances in the design of 3d single player action
in gta3. Attitude, characterisation, immersiveness and the seamless
combination of driving, gun play and running about in a fully developed
world while following through a non linear story. We always felt the
multiplayer versions failed to do justice to the single player games
on previous iterations of gta, and now the game is in 3d, we thought
this would only be exacerbated by the completeness of the single player
game. With a multiplayer version on the game, we want to do something
more than just a death match mode, in order to stay true to what the
game concept is all about. It is going to take a long time to get this
perfected.
5. How have you streamlined the interface and controls for use with
a mouse and keyboard, and will the pc version be compatible with gamepads
and wheels?
Les: we've
spent a long time perfecting the controls for the pc version and believe
we've come up with the ideal setup. There are two control methods. The
first we call 'classic' as it is exactly the same as the ps2 controls.
This works with either the keyboard or a joystick. The second method
we call 'standard' which is a completely new configuration made especially
for the pc and it requires a mouse to function. In standard mode, the
camera and therefore players direction is controlled with the mouse
while movement and all other actions are managed on the keyboard.
6. If
someone has played and enjoyed the ps2 version of grand theft auto iii,
what are the reasons to pick up the pc version?
Dan: beyond
the graphical improvements and the various other pc only new features
and modifications, the main reason is in the two control methods that
leslie mentioned. The result is that the major irritations inherent
in playing any 3rd person game on a console can be avoided. No matter
how robust and responsive a camera system is, it is never as good as
you want it to be in all situations, as it doesn't have a neck, and
this can get frustrating at times. This is inherent in making 3rd person
games for consoles, where you have to make the games very easy to play.
For someone who likes playing pc games, giving the player complete control
over the camera gives him the freedom he'd normally expect in a pc shooter.
Liberty city is an incredible place the new controls give the player
the freedom to really discover the details of the city, to look around
and see just how many things are going on at any one time.
7. Is there anything else you'd like to tell fans of the series about
this pc game?
Dan: we
hope you enjoy it. We have always supported the pc community on this
game. It is the only pc game rockstar release. The game was lovingly
re built by the team who made the original, so it has taken a little
time to get ready, but we believe it is worth the wait.
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