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INTERVIEW
WITH DAN HOUSER AND LESLIE BENZIES FOR GAMESPY
1. What general graphical enhancements will be made to the pc version
of the game?
Les: all
the textures in the city are much higher resolution, and have more colors
so everything is sharper. Draw distance can be configured by the player
to take advantage of the power available in the latest pc's. The player
can change the number of cars and peds on the street so the city can
be really busy. We've also added replays to take advantage of the extra
memory available when playing the game on pc so you can hit the replay
button and watch the last 30 seconds' action all over again.
2. You're
transitioning the control scheme from a console style to pc style third
person action. How is that coming along, and what are you doing to make
the controls work more fluidly with pc gaming peripherals like the mouse
& keyboard?
Les: we've
spent an enormous amount of time perfecting the controls for the pc
version and believe we've come up with the ideal setup. There are two
control methods. One we call 'classic' as it is exactly the same as
the ps2 controls. This mode works with either the keyboard or a joystick.
The other method we call 'standard' which is a completely new configuration
made especially for the pc and it requires a mouse to function. In this
mode the camera and player's direction is controlled with the mouse
while movement and all other actions are controlled though the keyboard.
This means that targeting is very different from the classic mode as
there is no lock-on button but instead the player uses the mouse to
aim all the weapons.
3. How does this affect the experience of playing the game?
Dan: the
player has better control over the camera of course, and can play the
game any way they choose - i.e. the game has been optimised for both
people who like pc style games and people who like using a joy pad.
To get this right took a lot of time, but i think it is exciting, because
it gives people freedom to play how they want in a way they never had
on ps2. The main advantage is that this gives people who want it the
opportunity to experience the game without one of the limitations inherent
in a 3rd person console game set in a 3d world - you choose what you
look at. No matter how good the camera system, it is never as responsive
as a neck and a pair of eyes and ears, so you always feel trapped or
blinded at times in any 3rd person game. With a mouse, you aren't going
to experience this. For the console version, we set out to make the
game very pick up and play, but for the pc audience, a huge section
of the audience are used to controlling the camera, so don't regard
it as an unnecessary burden, but as an integral part of the gameplay
experience. There is, as you'll see if you study the screenshots, quite
a bit more visual detail on pc as well, as we're not constrained by
the texture limitations of a console, so people will be able to explore
the world with more freedom and see it in a lot more detail.
4. Will
the pc version support all the ps2 control features like auto aiming,
drive-by shooting view, etc?
Les: everything
from the ps2 version is available and more. Depending on which control
method is used there will be auto-targeting or not. If the mouse is
used (standard controls) then the targeting is handled by the user but
if the classic mode is used then targeting is identical to the ps2 version.
5. Driving
in the ps2 version is pretty smooth, and realistic -- are you changing
the physics model at all for the pc version or will it the same as on
the ps2?
Les: due
to the increased frame rate on the pc version, the overall feel of the
game is much better. The physics on the cars is much smoother and the
overall handling is more responsive.
6. Will
you be supporting any specific graphics apis or specific card features
like full screen anti aliasing?
Les: no
7. What
are the minimum target system specs for gta 3 pc?
Les: we
went for a minimum spec of p3 450 with 96mb of ram and a 16mb graphics
card with which the game will run well but to see it in its true beauty
you need at least a p3 700 with a 32mb graphics card.
8. Multiplayer
rumors have abounded, our suspicion is that it wont be included.. Can
you confirm?
Dan: this
game will not ship with multiplayer. We just didn't feel we could do
the game justice in a multiplayer environment. The single player experience
is so innovative, and so unlike anything people have previously experienced,
in terms of freedom, attitude and the integration of style and gameplay.
For the first time in my experience of playing games, here is a game
in which the way the player walks, what the npcs say, how the cars handle,
what you have to do and the massive world you are doing it in all feel
like part of the same, huge experience. To create a multiplayer experience
that is true to the ideals of gta - freedom, immersiveness and attitude
will take a long time.
9. I'll admit it. I was shocked at just how awesome gta 3 for the ps2
was. Do you think the magic of the ps2 version is going to carry over
to gta 3 pc?
Dan: we
hope so. I see no reason why not, as the game has been lovingly re built
for pc by the team who made the ps2 version. It is not a third party
port, and, having taken 6 months, was certainly not a rushed job. In
the end, the game concept is very strong, the gameplay very innovative
and the game now plays and handles like a pc game and has been graphically
enhanced for the pc market. In moving from ps2 to pc, apart from graphics,
your major challenge is in handling and gta3 on the pc handles like
a pc game.
10. Any
closing comments before we wrap this up?
Dan: we
hope you enjoy it. Gta has always been a game that has existed on pc
and console, and we believe gta3 is a worthy successor both to the ps2
version and to previous gta games.
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