Manhunt
exposed!
PlayStation
2
Tim Clark, Official UK PlayStation 2 Magazine
24 Jul 2003
Get the
first details on what the GTA guys did next. Hardcore brutality? You
better believe it.
Until this
moment Rockstar's next game has been shrouded in secrecy. Now we know
why. Manhunt looks like being such a brain-frying exercise in unpleasantness
that to call it a game seems like missing the point. How do we know?
The latest issue of PSM (our sister publication in the US) carries a
six-page feature on the game, which we've cherry-picked for the benefit
of you good people. So what do you want first? Okay, let's start with
the plot. Think The Running Man meets The Killer and you're halfway
there. Manhunt is set in a derelict city controlled by a sinister figure
called The Director. Basically this guy is richer than the Sultan of
Brunei, but rather than splashing the cash on snorting gak from a supermodel's
belly button, this sicko gets his rocks off running a murderous game.
Here's
how it works. First, The Director fakes the execution of a convict on
death row. Having expected a lethal injection, the poor sucker wakes
up to find himself on the rotten streets of Carcer City. The place is
dotted with CCTV cameras and populated by psychotic gangs. You can see
where this is going, right? The object of Manhunt is to avoid starring
in your own snuff flick. You play as an inmate called James Earl Cash.
Alone and unarmed he must avoid the brutal attentions of the local nutcases.
With stealth playing a major part in the proceedings, according to PSM
the most obvious influence is Metal Gear Solid 2. Clearly, you aren't
equipped with the range of guns and gadgets which Snake relies on, so
Cash will have to use his wits and aggression to survive.
As for
other influences, the brooding atmosphere nods nervously at the Resident
Evil series, while the use of shadow to conceal Cash from his pursuers
sounds like classic Splinter Cell. But here's where it gets innovative.
Apparently the most important aspect of avoiding detection in Manhunt
is sound. You can distract enemies by throwing objects or misdirect
their attention by knocking on the scenery and then moving position.
Don't run too fast though or they'll hear your footsteps. Fortunately
there's an on-screen sound meter which shows how noisy Cash is being.
Throughout the game you'll be kept updated on mission goals and objectives
via a radio headset by... The Director. Sure, you'd be a fool to trust
such a sick puppy, but what other choice is there?
From what
we can gather, the level of violence really is breathtaking. Some 20
weapons will feature in the game, each of which has a corresponding
stealth-kill animation - at which point the camera shifts to a grainy
CCTV perspective, allowing you to view proceedings from the same voyeuristic
perspective as The Director. Firearms are rare but obviously of huge
value, while melee weapons such as the baseball bat and machete will
be familiar to every GTA-fan. Once the fighting spills out into the
open, Cash uses a simple lock-on to target enemies. However, you're
often going to need to improvise. Which might mean choking a guard to
death with a plastic bag (someone at Rockstar North has seen My Little
Eye) or using a shard of broken glass as a makeshift blade. Like we
said, it's brutal.
"We
feel pretty confident that this is going to be uncomfortable for some
people," was what Rockstar's Terry Donovan had to tell PSM. And
having seen the screens he's absolutely right. Sadly we can't show them
to you yet, but visually it's very much Vice City plus Freedom Fighters
multiplied by Silent Hill equals Manhunt. And if that hasn't got your
imagination going into overdrive, well, you really are twisted.
*Manhunt
will be released exclusively on PS2 in November.