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This
section is wayyyy out of date and needs to be updated. I am
in the process of doing just that and I should hopefully have it
done soon.
Introduction
The majority of the information on this page was gathered from the
following GTA3 previews:
Special thanks go out to Harry @ GTA
Tanks who transcribed the PS2 UK article and sent it to me.
You may notice that all of these previews are for the PS2,
so everything below is pretty much based on the PS2 version. The
PC and XBox versions may differ slightly, but we won't know any
details until previews for those platforms start showing up.
Grand
Theft Auto 3 is the next title in the Grand Theft Auto series, currently
in development at DMA
Design's Edinburgh office. It will be published by
Rockstar
Games, a division of Take-Two
Interactive Software, and is slated for a September/October
2001 release date on PS2. The PS2 version will be followed
by PC and XBox versions. It's estimated that the PC and XBox
versions will be released approximately six months after the PS2
version. Game Informer is reporting that GTA3 will not be
released on Dreamcast due to GTA3's hardware requirements. No
other releases have been announced, but Gamecube, MAC, and Linux
ports are not completely out of the question. Traditionally
Take-Two hasn't supported MAC or Linux so it remains to be seen
if a developer will step forward after GTA3's release to develop
ports for either platform. I'd be willing to guess that the
only other real contender is Gamecube. Additionally, there
have been rumors that GTA3 will be exclusive to the PS2 outside
the United States. This rumor has not been confirmed yet.
Plot & Setting
GTA3's plot sounds roughly similar to GTA, in fact the whole game
sounds a little more like GTA than GTA2. While GTA3 will share
similarities with the other titles in the series, it will not just
be GTA in 3D. GTA3 will be more story driven than the past
two GTAs. You still have the same freedom of movement, but
now you are actually doing this stuff for an overall reason, driving
the plot forward with each new job. Doing missions to advance
the plot doesn't mean you are required to do all the missions in
a specific order. "As with GTA and GTA2 before it,
players can take on any mission at almost any time, an element to
the game that provides freedom and provokes exploration." The
back story was roughly laid out in the May 2001 issue of PSE2.
"It
seems you were left to take the fall while your skanky girlfriend,
Catalina, and your so-called partner-in-crime, Miguel, have run
off with the loot. Thankfully, the Man just can't keep you
down. As it turns out, on the way to the jail house, your
paddy wagon is ambushed by the Yakuza (Japanese mobsters who have
a penchant for chopping off digits). Seem they are interested
in an old Japanese man sharing your ride up the river. Along
with another escapee (who happens to be an explosives expert)
by the name of 8-Ball, you carjack the nearest vehicle and make
your way to freedom - well, actually a hideout in Liberty City's
seedy Red Light District run by a Mafioso named Luigi. Here
is where your road to vengeance begins."
During
the game you will interact with well over 60 different characters,
some of which will be crime bosses and characters returning from
GTA, GTA: London, and GTA2. Gang's will also be returning
to GTA3, but GTA2's respect-o-meter will not. The Mafia, the
Yakuza, the Yardies (a Jamaican gang), and the Colombians are the
only gangs that have been announced so far. Unlike GTA and
GTA2, you aren't in this game alone. Your criminal ally is
Eight-Ball, a demolitions expert. Eight-Ball will accompany you
on your first mission and later in the game he will help you by
restocking your munitions.
GTA3
is set entirely in Liberty City, which is sectioned off into three
parts, Portland (mostly industrial), Staunton Island (mostly commercial),
and Shoreside Vale (suburban). Each of these sections is ruled
by a different gang, but very little information has been given
about which gangs will inhabit which sections of the city. So
far we only know that the Mafia will inhabit the industrial area
(where you start the game) and that most of your first missions
will be Mafia related. You can travel from one section to
another via trains, tunnels, bridges, and even ferries. Each
section of the city will have one safe-house where you can hide
out, save your game, and store a vehicle. These safe-houses
will start out as complete dumps and gradually improve in appearance
as you complete more missions and earn more money. As
you progress through the game you will unlock different parts of
the city. Complete enough missions in the industrial area
and the radio will announce that the long closed Liberty City bridge
has just been opened, giving you the opportunity to check out some
new jobs downtown in the commercial area. Each of the subsections
of Liberty City is broken down into smaller areas with posh districts,
run down streets, ethnic neighborhoods, docks, etc. Some sections
will have names unique to them, like Chinatown and the red light
district. As you pass through these areas a message will pop
up indicating which area you have entered. Each of the
city sections features different quests, civilian AI, architecture,
and landscape. These sections also have a different variety
of cars and pedestrians. You won't see many sports cars in
the industrial section, nor will see any business men walking around.
The
entire map is 4x4 square kilometers (5.76 square miles) and all
of that area isn't just a flat surface. GTA3 will be filled
with hills, curves, bumps, and twists that can all be navigated
on foot or on wheels, leaving you free to perform stunts all over
the map (can you say "Insane Stunt Bonus"?). GTA3's
interface will feature a radar to help you navigate this huge
environment - (click
here to view a screenshot of GTA3's interface).
GTA3
generally plays like the other games in the series, so anyone who
has played GTA before should be able to pick GTA3 up and play it
immediately. Hit one key to jack a car and the same key to
get back out, that sort of thing. The basics may not have
changed much, but GTA3 will add subtle differences to the formula.
One example of this is how you go about getting your missions.
A few of your missions may come from phones but others will
come from passengers riding in your taxi, contacts in the criminal
underground, and other random locations. Another mission source
is a street urchin named Darkel (according to Game Informer, he
will be replacing the Kill Frenzies that were in GTA and GTA2).
Darkel is a rather odd addition who asks you to commit various
random acts of violence. One such act mentioned in the IGN
preview is to steal an ice cream truck, load it with dynamite, and
then set off the bomb after attracting a large enough crowd. Sounds
pretty dark but I'd imagine that its just the tip of the iceberg.
There will be well over 50 mandatory missions and over 50
odd job type side missions. Rewards in the form of special
items and modes will be issued based on the amount of side missions
you complete. 60% of these missions will be car based and
40% will be on foot. Cutscenes will appear throughout the
game, during and between missions. The cutscenes will generally
be used to flesh out the plot and will feature full voice acting,
lip-synched to the character's mouths.
A.I., Notoriety & The Law
GTA3's artificial intelligence (AI) will be used to give life to
Liberty City. The pedestrians (peds) will have a distinctive
AI which will allow them to continue about their business even when
they aren't on screen. Currently its estimated that up to
20 peds could be displayed on screen at any given time. The
peds will all be programmed to interact with one another and with
you. That doesn't mean they will all react the same however.
Each ped, whether they be good or bad, will be programmed
with quirks and odd behavior so they won't always react how you'd
expect. You might be able to throw one guy out his car without
a fight, but another might not give up so easily. Some might
play dead, others get mad and yell at you, while the vigilante types
will take the law into their own hands.
The
main peds you interact with will be easily identifiable and should
be easy to spot in a crowd. The other peds you encounter will
change depending on what section of town you are in and the time
of day. In the commercial section you will see business people
going to work in the morning and then going home just before it
gets dark. As the peds head back to their homes, traffic will
increase and be tougher to navigate (this primarily occurs in the
commercial section during rush hour). Other sections will
have peds that are specific to them. Some of the peds that
have been mentioned so far are, car jackers, muggers, gang members,
hookers, bums, business men, joggers, school children, and old women
with walkers :).
As
it gets dark the city's less friendly citizens will make their presence
known. Wander down the wrong alley in the middle of the night
and you might have to contend with a gang of thugs. The difference
between day and night will also affect how your actions are viewed.
Take someone down in broad daylight and the cops will appear
as soon as someone phones it in, but at night you'll have to contend
with gang members who might not like the fact that you just ventilated
their friend. Conversely if you take down one of the gang's
enemies, they probably won't bother calling the police and might
even help you with the job. This also opens up a new means of avoiding
the police. During the day you can gun and run if you want
or you can take out your target and then move on to the witnesses.
If you wipe out everyone in the local area before they can
call it in you may get away without any immediate repercussions,
but in the end the cops will be more hostile toward you.
This
brings up the subject of notoriety. Whenever you commit a
hostile act you run the risk of raising your notoriety. This
is indicated by badge-like stars that appear, the more stars you
have the more difficult the game will be, and the more severe the
repercussions. Get six of these stars going at one time and
you better start ducking, because not only will you have to contend
with your garden variety street cop, but you'll also be looking
down the barrels of the the SWAT teams, FBI agents, the army, and
helicopter squads (complete with sharpshooters and spotlights for
night missions). Each branch of the law has different
units at their disposal. The police have regular officers,
SWAT teams, and helicopter squads. The FBI has plain clothes
and suited agents that roll up in black sedans, and the army has
jeeps, tanks, armored personal carriers, and helicopters, all packed
with heavily armed soldiers. If you can't take the heat you
can always track down a spray shop. I'd imagine the spray
shops will work much like they did in GTA and GTA2, but hopefully
in a more realistic manner.
Graphics,
Features & Interface
If you hadn't figured it out already, GTA3 uses a true 3D engine
that is not shackled to a top-down view like the other titles in
the GTA series. Multiple views and camera angles will be available,
including first person, third person, top down, etc. The majority
of the game will be played from the default, third person view. The
DMA Design team played numerous third person games and they are
working on the best possible solution to the camera problems that
plague some of these games.
GTA3
will also feature "continuously streaming environments"
allowing the DMA team to use an "unlimited number of building
models". This should reduce the amount of repetition
in the environment. The final release of the PS2 version should
be running at a rock solid 30 FPS and will feature graphical enhancements
like, rain, fog, real time lighting, reflection mapping, zero clipping,
motion blur, and lots of detail. Another feature of the game
engine is full day/night time cycles, with 30 minutes of real-time
equaling 24 hours of game-time. As the sun moves across the
sky the objects in the city will cast a different shadow depending
on the position of the sun. Along with the day/night cycles,
GTA3 will also feature a weather generator which can lead to rain,
haze, fog, clouds, lightening, thunder or any combination of these
elements. These weather conditions will affect the physics
in the game making it harder to sprint or drive on wet pavement,
and it will lower your visibility under hazy or foggy conditions.
Cloudy conditions just lead to a darker day while lightening
and thunder just add to the environment.
The
interface in GTA3 will feature the standard compliment of read outs
including area name, pager, health meter, armor meter, weapon/ammo/clip,
cash, radar, wanted level, and clock. Most of these are self-explanatory
- (click
here to view a screenshot of GTA3's interface).
- Area
Name: As you enter new areas around town the area name will
appear briefly to indicate where you are (China town, red light
district, docks, etc.)
- Pager:
The pager pops up from time to time to give you new and current
mission information.
-
Health Meter: The health meter shows how much life you
have left.
- Armor
Meter: The armor meter shows how much armor you have
left
- Weapon/Ammo/Clip:
The weapon/ammo/clip readout shows your current weapon, how much
ammo you have left overall, and how much ammo you have left in
the current clip. The clip amount will only show up if the
weapon you are using has a clip.
- Cash:
Cash indicates your current liquid assets
- Radar:
The radar shows full street layout with an N on the
radar border indicating which direction is North. Various
mission goals are indicted by colored icons. The mission
icons will sit on the border of the radar indicating which direction
you need to go. When you get close enough to the mission
goal it will move onto the radar screen showing more specific
instructions.
- Wanted
Level: The wanted level shows how much heat you have coming
down on you (ranges from 0-6 badge icons).
- Clock:
The clock shows the current game time. The clock replaces
the counters that were used in previous games in the GTA series.
You will use the clock for certain missions where you have
to be at a specific place at a specific time. One scenario
might require the player to rob an armored van that makes it's
rounds early in the morning. If you miss the job, you'll
have to try again the next day. Judging from previous previews,
it sounds as if you can miss some missions and retry them the
next day, while others are one-shot deals that you will fail if
you don't show up at the correct time.
Vehicles, Control & Movement
GTA3 will feature approximately 50 vehicles, with each vehicle having
4 to 5 variations. In the end it's possible that GTA3 may
have up to 250 different vehicle variations total. All the
cars are based on real-life vehicles. Some situations will
call for a truck, some for a sports car, others for a boat, and
some will require you to use a small vehicle to get to a specific
point on the map. I've composed a list
of possible vehicles based on the screen shots
and the previews.
The
design team at DMA is trying to balance the physics so all the vehicles
are modeled accurately, but still fun to drive. The physics
of any given vehicle can be affected by damage, terrain, vehicle
type, and weather conditions. Just as in previous versions
of GTA, you will be able to perform stunts like hand-brake turns,
jumps, and more. One feature returning from GTA2 is the
ability to drive a cab and collect fares. In some special
cases you can also use the cab to get missions from your riders.
Other vehicle side missions include, answering emergency calls
in the ambulance, putting out fires with the fire truck, capturing
criminals with the police car, and possibly selling ice cream from
the ice cream truck. All of these vehicle side missions will
net you some extra cash.
Unlike
other games, in GTA3, you can run over anyone you like. Only
the lucky peds will be able to jump out of the way in this game.
If you do happen to miss one and you're too damn lazy to get
out of your car, fear not, drivebys are back. Simply
make a U-turn, pull out your Uzi, and gun down the acrobatic ped.
Each
vehicle features 18 damage points that can be dented or fall off.
It's even possible to bash every panel off, leaving only the
frame. If it takes too much damage it might blow up.
You also run the risk of flipping your car in some situations. If
the car doesn't blow up after flipping, you can crawl out the window
and continue on your way. Damaging your vehicle will do more
than just change its appearance, it will also adjust the physics
and performance. The more you damage a vehicle, the more difficult
it will be to drive. For instance, if the front end is rammed
hard enough, the engine will begin to smoke and your car may not
perform as well.
If
for any reason you get sick of driving you can always get out of
your car and go for a walk. When you leave your car you can
walk, run, or sprint, however you can only sprint for a short time
before you have to stop and rest. If you run and sprint a
lot, the character will get in better shape and later in the game
he won't have to rest as often because his endurance has gone up.
All
of these actions have separate animations that your character will
perform, even down to bending over to take a deep breath after a
long sprint.
The
PS2 controls are as follows (the layout may change and no one has
mentioned yet what the other buttons do):
| Button |
Action
- On Foot/In Vehicle |
| Square |
Jump
/ Brake |
| Circle |
Hit
/ Fire / Activate Car Bomb |
| Triangle |
Enter
/ Exit Vehicle |
| X |
Accelerate
/ Sprint |
| |
| R1 |
Target
Lock / Hand Brake |
| R2 |
Change
Weapons / Driveby View |
| R3 |
Look
Behind / Toggle Vehicle Mission |
| |
| L1 |
Change
Radio Station |
| L2 |
Change
Weapons / Driveby View |
| L3 |
Horn
/ Sirens |
| |
| Left
Stick |
Movement |
| Right
Stick |
First
Person View |
| D-Pad |
Movement |
| |
| Start |
Pause
Game / Access Options Menu |
| Select |
Change
Camera Angle |
Weapons, Power-Ups & Combat
GTA3 will feature a wide variety of weapons including baseball bats,
pistols, shotguns, sniper rifles, Uzis, assault rifles, rocket launchers,
flame throwers, grenades, Molotov Cocktails, and more. The
rocket launcher and sniper rifle will automatically take you into
first-person mode, and the sniper rifle also has the ability to
zoom when you use the scope. This also leads to the possibility
that other weapons may have special secondary fire modes or views.
The
baseball bat opens a whole new aspect to GTA where the player can
actually use melee combat. Along with the bat you can also
punch, kick, head butt, and knee your opponents into submission.
Hand to hand combat may also feature some more advanced combos. Two
other weapons returning from GTA2, the grenade and the Molotov Cocktail,
will require a bit of discretion. If you throw them at someone
nearby you run the risk of getting caught up in the explosion. I'd
imagine the rocket launcher carries the same warning. If you
cause enough explosions in a row (use five grenades or more in the
same spot) you run the risk of attracting the fire department and
adding to your notoriety.
The
design team at DMA have played numerous third-person titles in order
to develop the best possible targeting system. The targeting
system in GTA3 gives you the choice to freely attack your enemies
or you can "lock on" to the most powerful enemy. When
you hit the target lock button, GTA3 will automatically aim at the
most powerful enemy around you, then it will continue to aim for
you until your current target is dead. The target lock will
then automatically switch to the next powerful opponent, and so
on. You can also scroll through your opponents from strongest
to weakest by using the next target button. If you choose
to, you can bypass the entire system and aim for yourself.
When
you aren't taking out the trash with your AK47s, you generally keep
your weapons hidden on you, so as not to arouse suspicion. When
you do choose to draw your gun, you can expect other armed members
of society to follow suit in order to protect themselves. The
citizens in the bad parts of town are typically more likely to be
armed than a business man on his way to work, but don't expect every
ped to take your abuse lying down.
According
to German gaming mag PSM2, GTA3 will also contain power-ups and
multipliers. No details have been given on the power-ups,
other than the fact that they will be in crates around the city,
like they were in GTA & GTA2.
Sound
GTA3 carries on the tradition of the series and will feature a wide
assortment of music, with 50 plus songs appearing in the final release.
Like the original, each musical genre will have its own radio
station and DJ. The radio station will change whenever you
jack a car to reflect what the previous occupant was listening to.
The radio stations will also feature breakers, commercials,
and news reports to detail your latest criminal activities. The
news reports may also give you clues as to the police presence in
the area. Most of the music for GTA3 is being composed in-house
at DMA, with the rest of the music coming from "well-known
pop musicians." In my opinion this could be good or bad
depending on who they pick. Personally I find that most "well-known
pop musicians" are also well-known for producing total sh*t.
The
sound effects will also be much like they were in GTA and GTA2,
with peds yelling at you and screaming when you decide to go ballistic,
but they have also given the peds the ability to talk to one another.
This of course opens up the possibility that you might overhear
a conversation in passing, giving you useful information and maybe
even missions.
GTA3
is packed full of ambient sound effects to make the experience more
realistic. Different types of buildings and peds all have
their own set of effects. One example of this, is that if
you are near a hospital you'll hear voices from inside talking about
hospital related topics. I would imagine that this will carry
on to different building types (restaurants, bars, night clubs,
etc. - all with their own set of sound effects and conversations).
Each ped also has their own set of lines, from mumbling old
women to "businessmen complaining about about needing a vacation."
All this sound is layered on top of the sounds of a noisy
city with the appropriate echo filters when you're in certain environments.
It
hasn't been mentioned yet if GTA3 will feature 3D positional audio,
but I'd be willing to bet that the PC version will ship with support
for EAX and DirectSound 3d. DMA is doing something special
with the PS2 release in the way of sound. The PlayStation2
has both PS2 and PS1 hardware under the cover. DMA is going
to utilize the PS1 sound hardware to stream the music, freeing up
the PS2 sound chip to handle more complex environmental audio effects.
I expect the sound will be top notch as it has been in every past
GTA title.
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All the information in this section has been added to the sections
above. This is mainly here so you won't have to reread the
entire thing to see what has been added.
Added
August 29th, 2001 - From PS2.IGN.com's Hands On Impressions:
- GTA3
is packed full of ambient sound effects to make the experience
more realistic. Different types of buildings and peds all
have their own set of effects. One example of this, is that
if you are near a hospital you'll hear voices from inside talking
about hospital related topics. I would imagine that this
will carry on to different building types (restaurants, bars,
night clubs, etc. - all with their own set of sound effects and
conversations). Each ped also has their own set of lines,
from mumbling old women to "businessmen complaining about
about needing a vacation." All this sound is layered
on top of the sounds of a noisy city with the appropriate echo
filters when you're in certain environments.
- Earlier
previews mentioned that the player can sprint, but after awhile
he'll have to stop and take a rest. This has now been altered
slightly. If you run a lot, the character will get in better
shape and later in the game he won't have to rest as often because
his endurance has gone up.
- Pesky
police helicopters can be brought down with heavier weaponry,
like the rocket launcher.
- When
you die you end up in the hospital, just like previous games in
the GTA series.
PS2
Controls:
| Button |
Action
- On Foot/In Vehicle |
| Square |
Jump
/ Brake |
| Circle |
Hit
/ Fire / Activate Car Bomb |
| Triangle |
Enter
/ Exit Vehicle |
| X |
Accelerate
/ Sprint |
| |
| R1 |
Target
Lock / Hand Brake |
| R2 |
Change
Weapons / Driveby View |
| R3 |
Look
Behind / Toggle Vehicle Mission |
| |
| L1 |
Change
Radio Station |
| L2 |
Change
Weapons / Driveby View |
| L3 |
Horn
/ Sirens |
| |
| Left
Stick |
Movement |
| Right
Stick |
First
Person View |
| D-Pad |
Movement |
| |
| Start |
Pause
Game / Access Options Menu |
| Select |
Change
Camera Angle |
Added May 7th, 2001 - From GTA-3.com & PSM2
- Crates
with power-ups and multipliers will be making a comeback. Just
ram the crate of your choosing and enjoy.
- More
specific names have been given to some of the weapons:
- Colt
45 Pistol
- Uzi
9mm SMG
- AK47s
Assault Rifle
- Remington
Pump-Action Shotgun
- 66mm
Rocket Launcher (M72 LAW)
- Newspapers
and other trash in the streets will blow around in the wind.
- Pigeons
will be sitting on curbs throughout the city.
- Ambulance
crews will revive the injured people just like in GTA.
- There
won't be any motorcycles in GTA3 because of the amount of time
it takes to make the physics look believable (this is from GTA-3.com's
news and from comments from another source). The guys at
GTA-3.com are hoping that they will add motorcycles to the PC
version of the game.
Added May 7th, 2001 - From PS2.IGN.com's preview:
- This
quote should help allay our fears of GTA3 being too linear. "As
with GTA and GTA2 before it, players can take on any mission at
almost any time, an element to the game that provides freedom
and provokes exploration."
- Taking
damage to different parts of the car causes different problems.
If the front end is rammed hard enough the engine will begin
to smoke.
- "Grand
Theft Auto 3 enables players to freely attack enemies, or to lock
onto their opponent. By simply pressing R1, a visible target mechanism
appears on screen and follows the opponent until he or she is
shot dead, and by pressing another button the lock-on will automatically
target the next opponent. The target is intelligently built, too,
as it aims for the most powerful enemy first and then tracks the
next powerful one, and so on."
- Sounds
will change to reflect the environment, so there will be more
reverberation in alleyways, tunnels, and other confined areas.
Added May 3rd, 2001 - From GameSpot UK's preview:
- New
gangs in GTA3 include the Yardies (a Jamaican gang) and the Colombians.
This adds to the previous list including the Mafia and the
Yakuza.
- The
number of cars has been raised from 40 to 50 cars.
- The
tank has finally been announced as a vehicle.
- You
can steal the ambulance and then answer any emergence calls that
come in.
- School
children were announced as one of the ped types.
- The
names of the different sections of the city (e.g. Chinatown &
the red light district) will pop up as you drive through them,
just like in GTA and GTA2.
- AK47s
officially announced as a weapon. Previously referred to
as a machine gun or an assault rifle.
- This
is a rather odd addition... "Running over pedestrians, by
some way of retribution, causes you to drop money (although you
can go and pick it up later)." I'm not sure what I
think about this, seems like having half the police force after
you is enough without loosing money for it too...
- Maximum
wanted level has gone from five to six.
- You
aren't running around with your gun out all the time. If
you draw your gun, you can expect other armed members of society
to follow suit in order to protect themselves. You can expect
more people to be armed in the bad sections of town.
- The
FBI peds come in two varieties, plain clothes and black suit.
- The
Army will send jeeps, tanks, and helicopters after you if you
cause enough trouble. Now I'm wondering if they really mean
jeep or if they actually mean Hummer (HMMWV / HumVee).
- The
helicopter will use it's spotlight on you at night, making for
some spectacular visuals.
- At
some point in the game you will have to make a tough choice. I'd
be willing to guess that this choice will affect the outcome of
the game. Does this mean there will be two or more possible
endings to the game?
- The
release date seems to fluctuate from September to October depending
on what preview you read.
Added April 20th, 2001 - From PSE2, PSM, Next-Generation, and Silicon:
- It
turns out that your ex-girlfriend's name is not Miguel :). Your
ex-girlfriend's name is Catalina and your ex-partner in crime
is Miguel. I'm guessing that Catalina rats you out to the
Police while she runs off with Miguel and the money, leaving you
to take the fall. The preview in Game Informer was incorrect.
Here is the new setup, reported by PSE:
"It
seems you were left to take the fall while your skanky girlfriend,
Catalina, and your so-called partner-in-crime, Miguel, have
run off with the loot. Thankfully, the Man just can't
keep you down. As it turns out, on the way to the jail
house, your paddy wagon is ambushed by the Yakuza (Japanese
mobsters who have a penchant for chopping off digits). Seem
they are interested in an old Japanese man sharing your ride
up the river. Along with another escapee (who happens
to be an explosives expert) by the name of 8-Ball, you carjack
the nearest vehicle and make your way to freedom - well, actually
a hideout in Liberty City's seedy Red Light District run by
a Mafioso named Luigi. Here is where your road to vengeance
begins."
- As
you may recall from previous previews, 8-Ball is your new partner
in crime. He accompanies you on your first mission and then
helps you remotely with later missions. Almost all of the
other magazines below incorrectly report that 8-Ball is the Asian
guy in the paddy wagon with you. This is incorrect, there
are two guys in there with you, the Asian Yakuza guy and 8-Ball.
- Some
of the peds you see on the street include car jackers, gang members,
hookers, bums, business men, joggers, and old women with walkers
:)
- Along
with the new plot setup, they also mention a new time-specific
mission where you have to rob an armored van that makes it's rounds
early in the morning. If you miss the job, you'll have to
try again the next day. Judging from previous previews, it sounds
as if you can miss some missions and retry them the next day,
while others are one-shot deals that you will fail if you don't
show up at the correct time.
- Rush
hour traffic during the day will slow you down in certain parts
of the city.
- The
PSE preview also confirms that GTA3 will be more linear and more
story driven than the past two GTAs. You still have the
same freedom of movement, but now you are actually doing all this
stuff for an overall reason, driving the plot forward with each
new job.
- It
sounds like the water cannon from GTA2 is returning to GTA3. PSE
states that you can put out fires with the fire engine.
- Some
of the PS2 graphical enhancements are, rain, fog, lighting, reflection
mapping, zero clipping, and lots of detail.
- Different
sections of town will have a different variety of vehicles. I.E.
You'll see more sports cars in the commercial and suburban districts.
That sort of thing. Peds will also vary in the same
way. No business men and joggers in the industrial part
of town.
- GTA2's
respect-o-meter is definitely gone
- You
can perform some pretty amazing stunts with cars, like hand-brake
turns and jumps.
Added March 19th,
2001 - From Game Informer Article:
- GTA3
was originally planned for the Dreamcast but the DC hardware couldn't
handle it so it was moved to the PS2.
- The
XBox and PC versions should be released concurrently.
- GTA3
will feature "continuously streaming environments" allowing
the DMA team to use an "unlimited number of building models".
This should reduce the amount of repetition in the environment.
- The
radio stations will feature news reports to detail your latest
criminal activities and may give you clues as to the police presence
in the area.
- There
will be "well over" 50 mandatory missions and over 30
"odd job" type side missions. Rewards in the form
of special items and modes will be issued based on the amount
of side missions you complete.
- 60%
of the missions will be car based and 40% will be on foot.
- There
will be lots of cutscenes with full voice acting to break up the
action and flesh out the plot.
- There
will be over 60 characters who you will interact with along the
way.
- The
missions provided by Darkel will replace the Kill Frenzies in
GTA and GTA2.
- Each
section of the city will have one safehouse where you can hide
out, save your game, and store a vehicle. These safehouses
will start out as complete dumps and gradually improve in appearance
as you complete more missions and earn more money.
- One
mission will feature a single engine Cessna plane missing most
of its wingspan. You will use this plane to get enough loft
to access new areas (this explains the recent announcements of
airplanes in GTA3).
- Hand
to hand combat may feature some more advanced combos.
- The
radar in GTA3 will not show street layout, only two floating points.
This was done to keep the player from staring at the radar
instead of looking at the road.
Added March 9th, 2001 - From GTA3D.de Update:
- You
can shoot from your car window using the Uzi. Drivebys are
back :)
- GTA3
will feature over 100 missions
- You
will be able to use the water cannon on the fire engine
- Vehicle
reflections have not been added yet but they will be featured
in the final version of GTA3. More vehicle effects will
be added as development progresses.
- Wet
roads will affect vehicle handling
- Each
part of Liberty City will be controlled by a different criminal
group. The Mafia for example will control the industrial
district.
- GTA3
will also feature airplanes, boats, and tanks, along with the
usual array of vehicles.
Added January 2nd,
2001 - From PS2 UK Article:
- GTA3
release date: October, 2001 on PS2 (This article was in a PS2
magazine so no comment was made about the PC version). I
assume it will be out for PS2 and PC at roughly the same time,
but definitely on both platforms.
- The
plot sounds roughly similar to GTA, in fact the whole game sounds
a little more like GTA than GTA2. Various crime bosses and
characters from GTA, GTA: London, and GTA2 will all be in GTA3.
- GTA3
is set completely in Liberty City, but sectioned off into three
parts, Brooklyn/Queens (mostly industrial), Manhattan (mostly
commercial), and New Jersey (suburban). You can travel from
one section to another via trains, tunnels, bridges, and even
ferries. Each of these subsections is broken down into smaller
sections with posh areas, run down areas, docks, etc.
- The
peds will have a distinctive AI which will allow them to continue
about their business even when they aren't on screen. Currently
its estimated that up to 20 peds could be displayed on screen
at any given time. The main peds you interact with will
be easily identifiable and should be easy to spot in a crowd.
- GTA3
also plays like GTA and anyone who has played GTA before should
be able to pick it up and play it immediately. Hit one key
to jack a car and the same key to get back out and that sort of
thing.
- If
you hadn't figured it out already, GTA3 uses a true 3D engine
and it's not shackled to a top-down view. The version they
tested allowed the player to change camera angles (including top-down),
but for the most part it sounds like its primarily played from
a third person view. The article also mentioned that the
DMA design team played numerous third person games and they are
working on the best possible solution to the camera problems that
plague some th
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