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| Old
News - January 2001 |
Contents
01-31-01
01-30-01
01-29-01
01-26-01
01-24-01
01-23-01
01-22-01
01-18-01
01-16-01
01-15-01
01-12-00
01-11-01
01-10-01
01-09-01
01-04-01
01-03-01
01-02-01
|
| Wednesday
- January 31, 2001 <11:57 PM CST> |
<Top> |
Liberty
Tree Arrives
<11:57
PM CST - schu>
The first issue of the Liberty Tree newspaper will be arriving in
your inbox tomorrow, if you are on Rockstar's mailing list that is.
Not on the list? Then send a blank email to subscribe@rockstargames.com
and you'll be added. If you want a sneak peak at what Liberty
Tree has to offer and two new GTA3 screens, check out www.rockstargames.com/libertytree.
Thanks to Dan Houser for this update. Apparently El Bazo
was tipped off as well, his site www.sky-scraper.net,
also was lucky enough to nab the logo and the information on Liberty
Tree.
| Liberty
Tree Shots |
 |
 |
Site Updates
<11:57
PM CST - schu>
I've added the GTA3 logo and the two new GTA3 screens to the GTA3
Info section.
|
| Tuesday
- January 30, 2001 <10:20 PM CST> |
<Top> |
300th
Update!
<10:20
PM CST - schu>
This is the 300th update here at G!, actually its just the 300th update
since I redesigned and moved the site to gouranga.com, so technically
I've done well over 300 GTA updates if you include the two past incarnations
of GOURANGA!. Regardless this is update #300 at gouranga.com and to
celebrate I nabbed the official GTA3 logo for your viewing pleasure.
Anyone notice the colors? Seems quite reminiscent of someone's
site... hmm... :)

|
| Monday
- January 29, 2001 <11:50 PM CST> |
<Top> |
New
GTA3 Web Site Launching Soon
<11:50
PM CST - schu>
Martin
@ GTA3D.net is looking for some help getting his new site launched:
"We
are looking for staff to help out on our upcoming GTA3 web site,
GTA3D.net.
You may remember our complete-flash web site late last year, and
thanks for all those who emailed me. Thanks to schu, he's kept
us all updated on the latest happenings, including some great
screen shots with some in-depth game information. I now believe
it's time to get GTA3D.net launched, and spark off the GTA3 community.
I'm after anyone that is interested in GTA3 that thinks they can
provide a useful service to the web site, like updates or maintenance.
The new web site will not be a complete flash site, for easy of
access, so no flash knowledge or experience is needed whatsoever.
For those who are interested, please e-mail me at staff@gta3d.net."
|
| Friday
- January 26, 2001 <6:50 PM CST> |
<Top> |
|
GTAZone's
Top 50
<6:50
PM CST - schu>
GTAZone has launched their GTA Top-50 ranking system for GTA fan
pages. Get over to www.gtazone.de/charts
if you want to participate.
Site
Updates
<6:50
PM CST - schu>
Not much going on right now... I'm mainly waiting for Rockstar
to get the Liberty Tree rolling and hopefully we'll see some other
gaming publications featuring some GTA3 stuff really soon.
|
| Wednesday
- January 24, 2001 <11:50 PM CST> |
<Top> |
|
GTA3
Web Site Soon?
<11:50
PM CST - schu>
In the latest Rockstar mailing I found this bit of information under
the "2001 Slate" column.
"And
then, there's that recurring dream where you're carjacking someone
in the third dimension. Look for dedicated website experiences
launching for these and other future Rockstar Games soon..."
New
GTA3 Screen Shots Very Soon
<11:50
PM CST - schu>
Gleb from GTA Zone
informed me that German gaming mags PC Action and PC
Games will both feature GTA3 screen shots in their upcoming
issues. Keep an eye on GTA Zone, I'd be willing to bet they will
have the new shots scanned and posted as soon as the issue hits
the newsstand.
Rockstar
Wallpaper
<11:50
PM CST - schu>
Two lucky GTA sites have garnered Rockstar wallpaper. Check the
January 19th update on GTAScene.com
and the January 13th update at GTa3D.de
to download em.
|
| Tuesday
- January 23, 2001 <11:00 PM CST> |
<Top> |
GTA3
Answers & Release Date Reply - Sort of
<11:00
PM CST - schu>
Well, I've spoken with Rockstar and I've worked out a deal of sorts.
A lot of the GTA3 questions I sent in are either currently unknown
or are still confidential, however I have been promised one or two
answers a week. Before I go on, you can find a list of questions
I sent to Rockstar in the
GTA3 Info section, just so you can
get an idea of what was asked and what answers we can hope to receive
in the future. I'll keep adding answers to the list as they
come in. Here is what I've gotten so far.
Yesterday
I posted a "rumor" found in a German press release about the PC
version of GTA3 being released in February 2002. This is partially
correct according to Rockstar Games. Here is the comment I
was sent:
"That
German press release was correct (broadly) PC will come after
PS2 - but no one version is more "important" than another...-
the extra time will not be spent twiddling our thumbs. I can't
say anymore, but you and your concerned friends will be very pleased
with what you get."
This
is also a partial answer to question A2. I take "broadly"
to mean that the date wasn't wholly correct, but the PC version
will in fact be released later than the PS2 version. We won't
know until GTA3 gets closer to release just how much later the PC
release will be or how the extra time will be spent.
The
second answer is related to question H1:
Q)
"Is GTA3 set exclusively in Liberty City or will the player be
able to go to different cities like in the original GTA?
Are there more than three areas to Liberty City?"
A)
"Grand Theft Auto 3 will be be set in Liberty City. The official
newspaper of Liberty City, The Liberty Tree is being launched
shortly - some time in the next month - this will give people
a look at what is going on in the city. It will run monthly from
February. To get the latest news e-mailed to your in-box, send
a mail to subscribe@rockstargames.com."
|
| Monday
- January 22, 2001 <11:00 PM CST> |
<Top> |
Late
Release for GTA3 PC?
<11:00
PM CST - schu>
Gleb from GTA Zone sent me
a GTA3 press release that was issued by Take-Two Germany. The
press release mentions a lot of stuff that we've heard before, but
it also contained one rather disturbing piece of information.
It mentions that the PS2 version will be released in October 2001
but the PC version won't be released until February 2002. Right
now I'm hoping the PC release date is just a typo, but I'm awaiting
official confirmation from Rockstar. I would hope that the two
versions would be released around the same time and not 5 months apart.
If I had to wager a guess I'd say they were going to use those five
months to work on the network code for the PC version which would
imply no multiplayer for PS2, but that's just a guess. I really
have no problem waiting for GTA3 as long as its a clean, polished
product that kicks ass, but I've also become more impatient after
seeing the GTA3 screen shots :).
GTA
In The UK
<11:00
PM CST - schu>
In my last update I listed a few places you can still find copies
of GTA in the US, however that's not much use to you if you live
in the UK. Azz and Marc both sent in a few locations in the
UK that still sell GTA.
www.jungle.com
GTA (PSX) - £15.99
GTA Double Pack (PC) - £23.66
www.hmv.co.uk
GTA (Budget PC) - £4.99
Azz
mentioned that you might also want to check www.game.uk.com
but they seem to be sold out of a number of GTA titles and packages,
but they do have the PSX GTA2 guide book for a measly £1.99.
MC
Hawking - Artist of the Year
<11:00
PM CST - schu>
Gate, a friend of mine, pointed me to this site, MC
Hawking's Crib. If you ever wondered what renowned physicist
Stephen Hawking does in his spare time, check this shit out.
I'd have to say that the song, Quake
Master is my favorite so far :). Consequently, Gate was
the guy who originally got me into GTA when he had me install the
original GTA demo on my machine :).
Site
Updates
<11:00
PM CST - schu>
No word on the GTA3 questions yet but there were quite a few so
it might take a little time to get them back from Rockstar.
|
| Thursday
- January 18, 2001 <11:00 PM CST> |
<Top> |
GTA
MIA? -Part 2-
<11:00
PM CST - schu>
After posting Tuesday's update on this subject I received numerous
responses. I even got one from former DMA employee, Brian Baird
:). Judging from the replies, GTA is still available, its just
a little harder to find. Thanks to everyone who responded.
Here are a few of the links that were sent in:
GTA
(New) - PC:
GTA
& GTA - Director's Cut (Used) - PC & PSX:
Map Flash 2.0 Update
<11:00
PM CST - schu>
On Tuesday I did an update on Map Flash 2.0 and mentioned the error
messages I was getting. According to the author, Orca, you
can only open uncompressed map files with Map Flash. Most
user maps are uncompressed, according to Orca, and if you want to
open one of the original GTA2 map files you can decompress them
using DMA's map editor.
|
| Tuesday
- January 16, 2001 <11:55 PM CST> |
<Top> |
New
GTA2 Map Editor Available
<11:55
PM CST - schu>
GTA2 Forever has released their new GTA2 map editor entitled, Map
Flash. GTA2 Forever is a German GTA2 site, but they have released
the editor in both German and English. You can download it from
their site at www.gta2forever.de
or just click
here (278k) for the English version.
The manual and readme that come with the editor are in English,
however I noticed that the error messages are still in German. Thanks
to Crazy Elmo for submitting this update.
GTA
MIA?
<11:55
PM CST - schu>
Has anyone seen the PC version of GTA or the GTA: Director's Cut
for sale online anywhere? I searched a number of sites and
I haven't been able to find it. If anyone out there has
seen it lately on store shelves or online, please let
me know.
|
| Monday
- January 15, 2001 <11:55 PM CST> |
<Top> |
GTA2
XF Beta 1 - Now Available!
<11:55
PM CST - schu>
HinGTA's mod, GTA2 Xtreme Force, is now available for beta testing.
You can download the mod from the file vault over at gta.niteshade.net.
HinGTA is very interested in everyone's opinion on this, so
please visit his site, GTA2
Seek & Destroy, and tell him what you think. Check hingta.hypertony.co.uk
for details and updates on beta 1.
GTA
Scene Interviews Ace
<11:55
PM CST - schu>
Alfadog informed me that gtascene.com
recently held an interview with Ace, one of the minds behind the
GTA Stock
Market. Click on the the "interviews" link at
gtascene.com
for more details and while you're there, be sure to check out all
that GTAScene.com has to offer.
|
| Friday
- January 12, 2001 <10:15 PM CST> |
<Top> |
|
Site
Updates
<10:15
PM CST - schu>
- Nothing
much going on today, but Teknics has a started the GTA Enquirer
Competition over at GTA Gaming Army. Check out gta.niteshade.net
for more details but please, don't believe everything you read
;)
- Keep
sending those GTA3 questions
in. I'll be compiling them on Monday and sending them in
sometime next week.
|
| Thursday
- January 11, 2001 <11:54 PM CST> |
<Top> |
GTA3
Not GTA3D
<11:54
PM CST - schu>
HinGTA
brought something up in the GTA newsgroup that I thought I should
mention. I think I actually mentioned this a while back when
I originally posted the wireframes, but perhaps not. Anyway,
the official title for the next GTA title is Grand Theft Auto 3 or
GTA3, not GTA3D. GTA3D was a term used in a press release a
long while back and I think it was one of the names they were considering
using. So far, every Rockstar and DMA contact I've spoken with
refers to it as GTA3.
Work
@ Rockstar
<11:54
PM CST - schu>
Rockstar Games is expanding its marketing department. The company
is currently accepting applications for product manager, graphic
designer, public relations manager and production assistant. Candidates
who would like to join the Rockstar team in Manhattan should email
resumes to jobs@rockstargames.com
or fax them to the attention of the Marketing Director at 212-334-2233.
Site
Updates
<11:54
PM CST - schu>
- I
fixed one minor bug with the GTA3 link in the banner frame and
I've added links to the wire frame movies in the GTA3
Info section.
- Keep
sending those GTA3 questions
in, just a few days left until I send them off to Rockstar
|
| Wednesday
- January 10, 2001 <11:55 PM CST> |
<Top> |
Site
Updates
<11:55
PM CST - schu>
- Well
there wasn't much going on today here, but over at GTa3D.de
they have some great scans of all the GTA3 pics from the PS2 UK
article, as well as a scan of the actual article itself so be
sure to check all that out.
- I've
made a few modifications to the site in the way of GTA3 additions.
I've added a few new GTA3 sections, but the only one working
at the moment is the GTA3 Info
section. I've also done away with the FAQs since I'd probably
never get to implementing them anyway. If I get a chance
and they seem like they would be useful I may add them later.
Anyway, other than that I've made some minor changes the
nav bar but it should be working fine, if you find any bugs with
it, please let me know.
- I'm
still taking GTA3 questions and I've been assured by Rockstar
that they will answer as many as possible. If you can, please
get them in before the weekend
so I can get a list together to send in on Sunday or Monday of
next week.
|
| Tuesday
- January 9, 2001 <11:55 PM CST> |
<Top> |
GTA3
Article Shots
<11:55
PM CST - schu>
GTa3D.de has scanned
all the shots from the GTA3 article in the
Official Playstation2 Magazine UK. Get over to www.gta3d.de
and take a look. After viewing the shots feel free to send
me any GTA3 questions you might have. I'm starting to compile
them and I'll probably submit them all to Rockstar by this weekend.
GTA2:
Seek & Destroy's New Home
<11:55
PM CST - schu>
HinGTA informed me that his site, GTA2: Seek & Destroy, has
changed servers and can now be found at hingta.hypertony.co.uk.
GTA2 S&D is also the home to the XF mod which will go beta in
a matter of days, if it isn't out already. Keep checking GTA2
S&D for XF details and screen shots
Star
Trek GTA Updates
<11:55
PM CST - schu>
The Star Trek GTA mod has just received a new
update (163k) including new vehicles
and characters. You will need GTA Cars to make use of this
update. Make sure you check the readme file included with
this file for more details. You can also join the Star Trek
GTA team @ clubs.yahoo.com/clubs/startrekgtashipyards.
Check out my original update on this
mod for more information and to download to the core files.
|
| Thursday
- January 4, 2001 <11:51 PM CST>
|
<Top> |
New
GTA Sites
<11:51
PM CST - schu>
Although it's still under construction, Oliver would like to get some
visitors to his new GTA2
Site.
Site
Updates
<11:51
PM CST - schu>
- Keep
sending in those GTA3 questions
and I'll add them to the list. Hopefully I'll be able to
get them all answered.
- For
all you webring people out there, I just wanted to do a quick
update... I haven't been able to manage the ring until yesterday
because it was transferred to Yahoo and it was a bitch getting
the thing associated with a Yahoo id. Anyway, I've got that sorted
and now I have to relearn the entire thing. I should begin adding
a few more sites to the ring next week sometime...
|
| Wednesday
- January 3, 2001 <11:55 PM CST>
|
<Top> |
Star
Trek GTA Update
<11:55
PM CST - schu>
John and Paul have released an update
(30k) for the beta2 release of Star Trek GTA.
This fix can be used with GTA Cars to add a few new vehicles.
New
GTA Sites
<11:55
PM CST - schu>
ZMan's site dedicated GTA2 just went online. You can check
it out at gta2projectz.homestead.com/enter.html.
Site
Updates
<11:55
PM CST - schu>
- Keep
sending in those GTA3 questions
and I'll add them to the list. Hopefully I'll be able to
get them all answered.
- Hmm...
Seems my GTA3 screen shot has made its rounds to most of the major
gaming sites but none of them mention where it originally came
from or they claim it came from another site. My never ending
mission for credit goes on...
|
| Tuesday
- January 2, 2001 <11:59 PM CST>
|
<Top> |
New
GTA3 Comments & Quotes
<11:59
PM CST - schu>
A few
days ago the latest issue of the Official
Playstation2 Magazine UK hit the news stands featuring exclusive
GTA3 information and screenshots. I'm not going to post the
entire GTA3 article, however I'm going to post some notes from the
article and a few quick quotes. If I get the go ahead I'll post
the article online, but I'd rather not deal with the legal implications
of that. Anyway I'll try to cover everything the article does.
Before I go on I would like to thank Harry @ GTA
Tanks for transcribing the article and sending it to me. I
would also like to thank the people at the
Official Playstation2 Magazine UK for their GTA3 coverage.
- GTA3
release date: October, 2001 on PS2 (This article was in a PS2
magazine so no comment was made about the PC version). I
assume it will be out for PS2 and PC at roughly the same time,
but definitely on both platforms.
- The
plot sounds roughly similar to GTA, in fact the whole game sounds
a little more like GTA than GTA2. Various crime bosses and
characters from GTA, GTA: London, and GTA2 will all be in GTA3.
- GTA3
is set completely in Liberty City, but sectioned off into three
parts, Brooklyn/Queens (mostly industrial), Manhattan (mostly
commercial), and New Jersey (suburban). You can travel from
one section to another via trains, tunnels, bridges, and even
ferries. Each of these subsections is broken down into smaller
sections with posh areas, run down areas, docks, etc.
- The
peds will have a distinctive AI which will allow them to continue
about their business even when they aren't on screen. Currently
its estimated that up to 20 peds could be displayed on screen
at any given time. The main peds you interact with will
be easily identifiable and should be easy to spot in a crowd.
- GTA3
also plays like GTA and anyone who has played GTA before should
be able to pick it up and play it immediately. Hit one key
to jack a car and the same key to get back out and that sort of
thing.
- If
you hadn't figured it out already, GTA3 uses a true 3D engine
and it's not shackled to a top-down view. The version they
tested allowed the player to change camera angles (including top-down),
but for the most part it sounds like its primarily played from
a third person view. The article also mentioned that the
DMA design team played numerous third person games and they are
working on the best possible solution to the camera problems that
plague some third person games.
- GTA3
will have full day/night time cycles with 30 minutes of real-time
equaling 24 hours of game-time. As it begins to get darker
you'll see more of Liberty City's criminal element coming out
of their homes to cause trouble. Rather than have a counter,
you'll have a real-time clock. One scenario might require
the player to be at a specific place by 11 PM for a bank
robbery. If you miss your deadline you can always just try
again the next day at the same time. While this isn't entirely
realistic, its a lot more forgiving than having to reload constantly
or having to restart a mission.
- Along
with the day/night cycles, GTA3 will also feature a weather generator.
- There
are 40 vehicles in the game, all based on real life vehicles.
Some situations will call for a truck, some for a sports car,
and some will require you to use a small vehicle to get to a specific
point on the map. Sports cars, trucks, and compacts were
the only type of cars mentioned in the article. The design
team at DMA is trying to balance the vehicle physics so all the
cars are modeled accurately, but still fun to drive. Each
car features 18 damage points that can fall off. If your
car gets damaged too much you'll run the risk of blowing it up
ala GTA. You also run the risk of flipping your car, but
it sounds rather difficult to do.
- When
you are on foot you can walk, run, or sprint, however you can
only sprint for a short while before you have to stop and rest
a moment. Hopefully this will add to the realism but won't
hinder the fun.
- GTA3
will features a wide variety of weapons including pistols, shotguns,
sniper rifles, and more. The sniper rifle features a zoom
mode. I assume this will either take you out of a third
person view or will open a sort of picture in picture view with
the zoom mode occupying a part of your screen (this is just speculation
on my part). This also leads to the possibility that other
weapons may have special secondary fire modes. The design
team at DMA have played numerous other third person titles to
try and work out the best possible way to develop the targeting
system. Currently "you can lock your target on the most
dangerous enemy and then scroll through the various foes surrounding
you, or just shoot straight ahead at everything in your path."
That's
it for the notes. If GTA3 is as good in real life as it sounds
in writing then I have no problem waiting until October to play
it. The entire article really sounds like they are rolling
the best parts of GTA, GTA: London, and GTA2 all into one.
Here are a few quotes I yanked out the article:
"In
fact, Grand Theft Auto 3 will arguably boast an even greater variety
of routes to the top of the crime tree, with one crucial advantage:
the whole world is in three dimensions. It's like Driver meets
Crazy Taxi meets Urban Chaos meets Kingpin, in downtown Manhattan,
smoking a big fat Cuban cigar."
"The
idea being that anyone familiar with the first two games will
instantly be able to pick up and play Grand Theft Auto 3. A single
button press allows you to haul the driver of a nearby car out
of his seat, thus taking his place behind the wheel. Any vehicle
you see you can drive. Any location you can see you can drive
to. "The aim is to set you loose in the world," says Houser."
[Day/Night
cycles]
"This device allows for some superb graphical effects as
the end of each day is marked by and impressive sunset and a misty
twilight - as long as the realistic weather generator concurs.
The onset of darkness is generally the cue for the lowlife to
crawl slowly out of their dens and Grand Theft Auto 3 is no different."
"
""The
40 vehicles in the game all handle differently," claims Benzies.
"Obviously the fast sports cars are rare, especially in the first
industrial area. With a truck you can ram-raid or force other
cars out of the way. Conversely, there will be areas of the map
you can only access with a small car." "
"Don't
bet against Rob Playford's Resonant Matrix crew getting involved
again. In each area of the game, there'll be ample opportunity
to find yourself a warehouse base where you can dump the vehicles
you've stolen - the aim will be to eventually collect every car
in the game, just like Nic Cage and cronies in Gone In 60 Seconds."
"The
transition from 2D to 3D has necessitated a lesson in true driving
physics for the team. The need for broadly realistic but enjoyable
vehicle handling his crucial to the game's appeal, but Benzies
appreciates the importance of this aspect and believes they've
already got it sussed. "We've spent a lot of time working on real
car physics and accurate handling, but then we've tweaked the
models to make sure the vehicles are fun to drive. It's difficult
to up-end your car, but when you do it's probably time to steal
a new one. There are 18 damage panels, sections will fall off,
and eventually the vehicles will explode." If you're still dopily
perched behind the wheel at this point, you'll find yourself waking
up in the hospital with all you money and weapons confiscate | |