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| Old
News - May 2001 |
Contents
05-31-01
05-30-01
05-29-01
05-28-01
05-25-01
05-24-01
05-23-01
05-22-01
05-21-01
05-19-01
05-18-01
05-17-01
05-16-01
05-15-01
05-14-01
05-11-01
05-10-01
05-08-01
05-07-01
05-04-01
05-03-01
05-02-01
05-01-01 |
| Thursday
- May 31, 2001 <11:50
PM CST> |
<Top> |
|
Rockstar's
Lineup
<11:50
PM CST - schu>
While I was looking for GTA3 news I came across a bunch of reports
on two of Rockstar's other titles, State of Emergency and Smuggler's
Run 2. Here are a few links worth checking out:
State
of Emergency
More on Escape
<11:50
PM CST - schu>
Bash wrote me back about his new GTA2 map, Escape. The map
is still in development and he is hoping to finish it in a few weeks.
The current version has three missions, all of which involve
killing the sh*t group, NSYNC. It's funny that Bash's GTA2
missions mirror my real life mission of helping to rid the world
of bullsh*t like NSYNC. You can get the latest version of
Escape from the GTA2 Maps
section here at GOURANGA!.
|
| Wednesday
- May 30, 2001 <11:50
PM CST> |
<Top> |
|
GTA3
- Cops Love It
<11:50
PM CST - schu>
I've been talking with Ray Larabie about the GTA3 font and he mentioned
something rather interesting. While he was at E3 he saw two
LA cops playing GTA3, but that's not all. Apparently the cops
liked GTA3 a lot and before too long they were killing tons of cops,
blowing their heads off, etc.
PS2.ign.com
also mentioned something similar in their GTA3 E3 impressions:
"The
funniest sight of this year's E3, bar none, has to have been at
the Rockstar booth, where I spotted two of Los Angeles' finest
taking a break at the Grand Theft Auto 3 demo stations. Yes, there
were cops playing GTA -- hey, it's one heck of a fun game."
Azz'z
GTA2 Map Tutorial
<11:50
PM CST - schu>
Azz has posted a new GTA2 map tutorial over at GTAzz, in the GTA2
Help section. This is the first installment of the tutorial
is intended for complete beginners and doesn't cover anything more
complicated than block sections and sloping. The second part
of the tutorial will be added in the near future and will cover
lights, more detailed use of slopes, and getting your map to run
with GTA2. All this and more at azz.gouranga.com.
New
York City to Liberty City
<11:50
PM CST - schu>
DigitalID posted a very interesting article on grandtheftauto3.net
as part of GTA3 Week. The article is a work in progress
and it compares the real life NYC, to GTA3's Liberty City. It's
definitely worth a read and be sure to check out the rest of the
GTA3 week coverage on grandtheftauto3.net.
Site
Updates
<11:50
PM CST - schu>
- I
added a new GTA2 map the GTA2
Maps section. The map is called Escape... More
on this map when I hear back from the author.
- I
spoke with Ray Larabie and he said he will work on an updated
pricedown font that looks more like the GTA3 font. Hopefully
I should have the updated font in a week or so.
|
| Tuesday
- May 29, 2001 <11:50
PM CST> |
<Top> |
|
GTA3
Font
<11:50
PM CST - schu>
I spoke with Nick again and got the URL where you can obtain the
pricedown typeface, along with Ray Larabie's other fonts. Go
to www.larabiefonts.com
or you can download the font directly by clicking here.
The font doesn't appear to be an exact match, but it looks
pretty close. I'm checking with Ray to see if there is another
version available. Once again, thanks to Nick for the update.

|
| Monday
- May 28, 2001 <6:00
PM CST> |
<Top> |
|
PSE2
Scan On-Line
<6:00
PM CST - schu>
Tek scanned a copy of the July issue of PSE2 and has it posted for
your perusal. You can download the 2mb zip from GTA:GA.
GTA:
Gaming Army Redesign
<6:00
PM CST - schu>
Tek has finished his redesign of GTA:GA and it looks great. Along
with the new look GTA:GA is sporting the addition of numerous new
sections, mostly GTA3 based. New sections include a revamped
screen shot section, a much needed fan fiction section, and a fan
based Liberty City newspaper called Liberty Review. All in
all, twenty pages of new content have been added to his already
superb site. The File Vault and Car Vault are still present,
and with the help of Valdez, car reviews should appear in a flash.
Check out gta.niteshade.net
for Tek's masterpiece.
GTA3
Font
<6:00
PM CST - schu>
Nick Lendon sent me an interesting bit of news. Apparently
the font that the new GTA3 logo uses is the pricedown typeface.
The font is actually by Ray Larabie, who made all the cars
for GTA London. According to Nick, Azz used to use the font
on his site a long while back (when it was purple and white). Thanks
to Nick for the update.
|
| Friday
- May 25, 2001 <11:59
PM CST> |
<Top> |
|
PSE2
Covers GTA3
<11:58
PM CST - schu>
Grand Theft Auto 3 is the cover story in the June issue of PSE2.
Let me just say that the cover to the June issue is amazing.
It is one of those half render, half real picture things,
if you can find a copy, make sure you take a look. Under the
cover is a three page GTA3 preview with around seventeen new shots.
Most of the information in the preview is old stuff, however
there are a few things worth mentioning:
- Your
first contact in the game is a Mafioso named Luigi.
- The
mission count has been raised to 80 main missions and 50 side
missions (the old count was 50 / 50).
- Some
of the new missions mentioned are, dropping off stolen goods,
assassinating rival mobsters, and chasing and trailing other vehicles.
- You
can use the fire escapes, seen on many of the buildings, to get
a roof top view. Building tops are also nice places to practice
your sniping skills.
- A
head shot while sniping will result in it being blown clean off,
while blood gushes out the neck hole of your hapless victim. Any
peds who happen to be nearby will be sprayed with blood, and they
will actually react by wiping the blood from their faces.
- The
final build of GTA3 should run at a constant 30 fps with no pop-up
or clipping.
- The
boats will have their own water and wave effects. This should
make piloting the boats an entirely difference experience from
driving the cars.
- Some
of the screen shots show some pretty interesting scenes. One
shot has a guy holding his neck while blood sprays out of it,
another has a sign in the background that reads, "24 HR Orgy,
Free Buffet", another shows the player on the stairs to a
subway station (hopefully indicating the possibility of other
underground areas), one shot looks like it shows an awning on
fire after being hit with a Molotov cocktail (it's hard to tell
if it's actually on fire because the shot is so small), and the
final shot worth mentioning shows your character next to a small,
curbside, fruit stand. Hopefully there will be lots of different
stuff on the sidewalk for you to ram with your car (fruit stands,
hot dog stands, light posts, traffic lights, trash cans, etc.).
All
in all, I'd say this is one of the first previews truly worth going
to the bookstore for. Check out the GTA3
Reviews section for a full listing of GTA3 on-line and print
previews.
Crazy
Sh*t
<11:58
PM CST - schu>
Don't ask, just
click! I've mentioned The Onion before, but never in this
context. Here are a few of my favorite stories:
|
| Thursday
- May 24, 2001 <11:58
PM CST> |
<Top> |
|
Take-Two
Reports Record Sales
<11:58
PM CST - schu>
Take-Two recently reported record net sales and cash flow for the
second quarter of 2001. Net sales alone were up 33% from last
year. Check out the original press
release and the reports at FGN
and AVault
for more information. Both DMA and Rockstar Games are subsidiaries
of Take-Two. We can only hope that more money for Take-Two
means more money for Rockstar and DMA, and therefore more money
for GTA3 development :) ...
Grand
Theft Auto Online Crime World
<11:58
PM CST - schu>
The concept of the Grand Theft Auto Online Crime World was announced
way back in September of 1999, just after Take-Two acquired DMA
Design. Not much was said then and nothing new has come out
since. The only reason I mention it again (I originally reported
this on September 29th, 1999) is
because I found this
report from back in 1999. Most articles at the time didn't
say much about the press release, but this report got the following
quotes from an inside source:
Im
not sure what this means, but I know they were talking about having
servers in different parts of the world with cities on them corresponding
to the area, said the source. New York for New York,
London for London, you get the idea.
The
exact quote from the original press release is as follows, "DMA
will continue to develop Grand Theft Auto titles for publication
through the company's Rockstar Games division, including GTA3D and
The Grand Theft Auto Online Crime World." It remains
to be seen if GTA Online is still in development or was ever anything
more than a quote to improve the mood of Take-Two's stock holders.
Regardless, any online titles would probably depend on the
success of GTA3, and how well the consoles' online capabilities
are accepted by gamers. I say consoles' and not PC, because
that's where the money is, and sadly enough, that's probably what
will drive future development.
Site
Updates
<11:58
PM CST - schu>
- Today's
update is what we call, stretching for news...
- While
I was looking at some past press releases, I turned up the original
press
release for GTA on the Palm Pilot.
|
| Wednesday
- May 23, 2001 <3:15
PM CST> |
<Top> |
|
New
GTA3 Logos
<3:15
PM CST - schu>
I received a nice e-mail today with the new GTA3 logos, screen shots,
DMA's new logo, a new GTA3 fact sheet, gang logos, and vehicle renders.
I think all the web-masters who registered with Rockstar should
have received this zip as well. Everything was a repeat
from what I've already posted, with the exception of the new logos
and the new fact sheet. I'm still comparing the new fact sheet
to the old one, if there are any differences I'll post the new one
shortly after this update. Here are the new GTA3 logos, enjoy!
Site
Updates
<3:15
PM CST - schu>
- Ok,
I read the new fact sheet and there wasn't really anything new
from what I posted on Monday. They basically just rephrased
a few things.
- If
you hadn't noticed before, DMA's web site is under reconstruction.
You can see the new
site here, or the old
site here.
|
| Tuesday
- May 22, 2001 <11:55
PM CST> |
<Top> |
|
Sky-Scraper
Open
<11:55
PM CST - schu>
Teknics
is reporting that Skyscraper is back on-line @ www.sky-scraper.net.
ElBazo's latest redesign looks awesome and it brings the site
up to 22 sections, with another 4 on the way. Be sure to take
a look...
GTA3
In Game Informer
<11:55
PM CST - schu>
Check out GTA
Gaming Army for the latest on the Game Informer's continuing
GTA3 coverage. Tek has a few new bits of information that
are definitely worth the read. Hey, and it turns out I was
right about 8-Ball after all :) . Speaking of 8-Ball, I seem
to recall Dan mentioning that State of Emergency would have a character
named 8-Ball as well. This
guy looks like him, but I seem to recall that this
guy is actually 8-Ball in SOE (notice the tattoo). I'm
not exactly sure what their obsession with the name 8-Ball is :)
...
Site
Updates
<11:55
PM CST - schu>
- Thanks
for all the great GTA3 questions... I've been able to answer
most of them, however, right now very little is known about the
PC version, so the best I can do is guess. If anyone else
has any GTA3 questions, please feel free to send
them in.
- I
was doing some counting and I realized that I'm up to 107 GTA3
screens, 41 pieces of GTA3 artwork & development shots, and
45 movie shots. Bringing the grand total to 193 shots. Check
em all out in the GTA3 Info section.
|
| Monday
- May 21, 2001 <11:55
PM CST> |
<Top> |
|
New
GTA3 E3 Shots
<11:55
PM CST - schu>
Just before E3 began I noticed that Rockstar
had updated the GTA3 section of their site. Unfortunately
all the new shots they added were the size of a postage stamp, so
it wasn't really worth mentioning. I then wrote the main web
guy over at Rockstar and asked for larger versions of the shots,
and that's exactly what I have for you today. Check the seventh
page of GTA3 screen shots, in my GTA3 Info section, for 20 new
shots (10 of them are actually new, the other 10 are larger versions
of the shots that PSX Extreme released during E3). I was toying
with the idea of watermarking the shots with gouranga.com, but then
I realized how much I hate it when other sites do that, so I chose
to leave them un-watermarked. I leave it to scene to patrol
itself on these matters, give credit where credit is due, that is
all I ask...
Just
a few comments on the shots. From what I've read in most previews,
the blood effects this point are more comical than anything. You
can sort of see what they are talking about in this
shot. One thing I just remember from the build of GTA3
I played. The helicopter squads weren't in yet, but they had
smaller planes flying overhead from time to time, mainly just for
effect, and target practice :) . You can catch a quick glimpse
of the plane in this
shot (in the lower left flying just above the hill in the background).
Here is a closer
shot of the black FBI sedan, with it's occupants about to finish
the job. In fact, most of these shots have FBI agents and
black sedans pursuing the player (they all seem to have blonde hair
for some reason). Lastly, the SWAT
van.
The
GTA3 Rap Sheet
<11:55
PM CST - schu>
This is the information that Rockstar released at their pre-E3 event.
I think they may have released this same information at E3
as well. This is basically the same format as the original
copy, minus a GTA3 logo at the top. Once again, you know where
you heard it first :) :
The
previous incarnations of Grand Theft Auto have achieved cult status
worldwide and have sold over 4.5 million units to date. Now, the
third installment of Grand Theft Auto is set to hit the world
stage October 2001 on Playstation2 as a ground breaking, genre
busting title. Capturing the same freedom and non-linearity of
the original games, Grand Theft Auto 3 now lives and breathes
in a diligently reengineered, complete 3D world. The cult following
that religiously played and praised the original titles will finally
will be able to explore their inner criminal and immerse themselves
in all the dangers, threats and possibilities of a city without
end.
FEATURES:
CRIME
-
Liberty City is a complete physical universe with laws, rules,
standards, ethics and morals. They are yours to shatter.
- Over
80 gangland missions and loads of side missions.
- Work
your way through the hierarchy of the gangs, meet bigger bosses,
get better jobs.
- Multi-layered
missions interweave story elements from level to level.
- Revenge
plot drives the player through the game, whilst retaining non-linearity
and freedom of previous games.
- Over
two dozen ways to execute another character: fist fighting (punch,
kick and head butt), base ball bat, handgun, Uzi, machine gun,
M-16, rocket launcher, grenade, Molotov cocktail and flame thrower.
- Organized
police forces including cops, SWAT Teams, FBI, and the Army works
strategically to keep Liberty City properly corrupt and somewhat
safe.
THE
CITY
-
Liberty City is divided into 3 districts: industrial zone, commercial
district and suburban neighborhood. Bridges and tunnels connect
these areas. Each has its own look and feel - different kinds
of buildings, cars, and inhabitants. As you progress through the
game, new areas will open up to you eventually allowing access
to the whole city.
- The
streets of Liberty City are jammed with over 50 vehicles, each
with their own physics. All ripe for the plucking, cabs, sedans,
family cars, mini vans, SUVs, trucks (pickups to 18 wheelers),
sports cars, convertibles, buses (school buses and metro buses),
fire engines, ambulances, SWAT vehicles, and even the ice cream
man are on the move in fear of losing their ride. When trying
to escape a jam, boats and trains help transport players from
one side of the city to the next.
- Vehicles
take damage on 18 different panels.
- The
time of day and night affects every mission. This city is a very
different place at night and some missions can only be performed
at certain times of day.
- A
full-weather ecosystem (including rain, fog, thunder and lightning)
also affects gameplay. For example, rain makes roads slippery,
fog reduces visibility, etc.
- Wave
technology, a dynamic oceanic water system, reacts to weather
conditions bringing new life to Liberty Citys docks and
shores.
- Unpredictable
pedestrian AI makes for wicked nights and strange days throughout
Liberty City. Hundreds of unique pedestrians each with their own
characteristics populate Grand Theft Auto 3s intersections
and alleyways. Businessmen hurry to work, gang members look for
trouble, and hookers prowl for business. Each character acts and
reacts to situations and the activity surrounding them in their
own unique way.
- Over
two hours of music make up the soundtrack for the City. An ambient,
spatially aware sound system demos each track when the player
enters a new vehicle. Each vehicle is tuned to its own radio station
playing a combination of licensed tracks, specially created music
and talk radio.
Published by Rockstar Games
Developed by DMA Design
Site Updates
<11:55
PM CST - schu>
- I
updated the vehicle list in the GTA3 Info section with the station
wagon, SWAT Van, and Cadillac.
- I
don't mean to be a prick about this, I just don't like plagiarism.
|
| Saturday
- May 19, 2001 <7:30
PM CST> |
<Top> |
|
Gamespot's
GTA3 Coverage
<7:30
PM CST - schu>
This is the second update for today. The next update will
probably be on Monday. Gamespot
posted an article about their impressions of GTA3 at E3. Here
are a few highlights:
- They
have finally added police to the latest build of GTA3. The
police will pursue you on foot, in cars, and in helicopters.
- The
police helicopters will shine their spotlights on you as they
chase you through the city streets. If you get tired of
the air pigs you can always take them out with your rocket launcher.
- The
targeting works ok in the current build, but the camera angle
could use a little work. If you aren't careful the cops
can easily sneak up from behind and arrest you. I'd imagine
the camera control will be tweaked before release.
Gamespot
also posted some screen
captures from the GTA3 movie. If you've seen the movie,
you've seen all this stuff before, but they are still worth a look.
Details
on GTA3's Release
<7:30
PM CST - schu>
According to FGN,
GTA3 will be exclusive to PS2 everywhere outside the US. Now
before you go insane, like I did when I heard this, you have to
realize that they are talking about consoles, NOT the PC. This
means that GTA3 should appear on PS2 and PC worldwide. The
US will get an XBox version in addition to the PS2 and PC versions.
I sent an e-mail off to Rockstar to see if I can get a comment
on this.
IGN's
QuickTime GTA3 Movie
<7:30
PM CST - schu>
The QuickTime version of the GTA3 movie at IGN is exactly the same
as Gamespot's MPEG. However, the quality of the MOV version
is slightly better than the MPG. Thanks to David Holloway's
help, I was finally able to play the damn thing. David wrote
in and explained that, when you try to watch the movie it asks for
the ignps2.jpg file. When it asks for the file, just hit SEARCH,
and then choose the gta3.mov file, it should work then. Thanks
to David for helping out. You can get the QuickTime version
from PS2.IGN.COM
(MOV 12MB) and the MPEG version from
Gamespot
(zipped MPG 12MB). If you already
have the MPEG, I would really only recommend downloading it again
if you are on a broadband connection. The difference in quality
really isn't worth the wait if you are on dial-up.
New
GTA3 Shots @ PSX Extreme
<6:00
AM CST - schu>
More
E3 goodness... I've been searching relentlessly for GTA3 news
and so far my work has been paying off. Here is the latest...
PSX
Extreme posted 10 new GTA3 shots. For some reason the
shots are smaller than the standard issue, but they are new nonetheless. Here
is a small sample of the new shots, check out all of them on the
seventh page of my GTA3
screen shots area. I believe the first shot below is of the
Molotov Cocktail, at least that's what it looked like when I saw
it.
GTA3
On GameBoy Advance
<6:00
AM CST - schu>
Pocket.IGN.com
is reporting that Destination Software will be publishing GameBoy
Advance versions of Midnight Club, Smuggler's Run, and Grand Theft
Auto 3. Rebellion will be porting the first two, while DMA
ports GTA3. Currently the GBA version of GTA3 is scheduled
for a Fall release alongside the PS2 version. None of the
games were playable at E3, nor were there any screens available.
IGN's
GTA3 Impressions
<6:00
AM CST - schu>
PS2.IGN.com
posted a brief article on their GTA3 experiences thus far. Here
are a few highlights from the article:
- Apparently
reflection mapping is in the latest build of GTA3. IGN mentioned
that, "the skyline shines on roofs and side panels"
of the cars.
- There
are no load times whatsoever.
- It's
generally easier to take your enemies out with a ranged weapon
rather than go hand to hand with them, because the movement in
the current build is a little imprecise. Let's hope they
clear that up by the time it's released.
Site Updates
<6:00
AM CST - schu>
- So
far I haven't been able to get the IGN QuickTime version of the
GTA3 movie to play. I've downloaded it like three times
now and it keeps asking for a jpg for some reason. Anyway,
it's the exact same movie on GameSpot, however I'd really like
to see how the quality of the MOV compares to the MPG.
- If
you haven't already, be sure to check out yesterday's update.
Tons of great new stuff.
- I
got a few questions about GTA3 emailed in so if you are interested,
here are two of the more interesting ones. If anyone else
has any questions, please feel free to send
them in and I'll do my best to answer them.
Crashton200
asks:
"I was wondering if you are able to sell ice cream from
the ice cream truck in GTA 3? Also while you were
playing GTA 3 did you run down any peds, if you did can you
please tell me how the peds looked when you ran them over?"
Reply:
I didn't really get a chance to do anything with the ice cream
truck, I just saw it when they were showing off the different
cars. I did hear them mention that they are trying to
work it so you can sell ice cream from it whenever you want,
instead of just during certain missions. So I suppose
that it's up in the air, but they are definitely working on
it.
Blood
wasn't really quite up to snuff in build I played. Generally,
running someone down just left a body behind the car, however
I've read previews that say you will leave a trail of blood
behind the car after you run someone down. I'd imagine running
someone down will leave a blood trail leading back to a bloody
corpse behind your car, or something to that effect. The
big question right now is, how far will Sony let them go?
The PC version might end up being a little more gory
than the Sony version, because it doesn't have to pass any
Sony standards to appear on the PC.
Adam asks:
"When you're driving a car, does it go into first person
mode? Like while you're driving, can you see the steering
wheel and dashboard or does it stay in 3rd person where you
can only see the roof and trunk of the car?"
Reply:
I think it defaulted to third person, however, after you got
in you could choose a back view, a left side view (looking
toward the car), a right side view (looking toward the car),
a view from the front (looking back on the car), or a first
person view (looking through the windshield). They didn't
model the steering wheel or any sort of dash at the time.
I asked about it and they said they probably weren't
going to do too much with the car interior. It didn't
look bad, but I'm hoping they decide to make the first person
view a little more realistic. I seem to recall it was
more like a through the windshield view, almost like the camera
was sitting on the dash on the driver's side, but not in the
driver's seat (I.E. you didn't see any sort of console/speedometer).
|
| Friday
- May 18, 2001 <3:45
PM CST> |
<Top> |
|
Awesome
New GTA3 New Movie
<11:55
AM CST - schu>
Gamespot has posted a great new GTA3 movie. The movie is a little
over a minute long and features actual gameplay with sound (not
a sideshow type thing like the last one). GET
IT NOW (zipped MPG 12MB) or from
PS2.IGN.COM
(MOV 12MB). You can check out
stills from the movie on the second
page of my GTA3 movies area. Check Gamespot
for streams of this video (it will look a hell of a lot better if
you download it though). I haven't been able to successfully
download the Quicktime version because IGN is slower than sh*t right
now, so I really can't say if it's superior in any way to the MPG
on Gamespot.
I
Have Seen The Light - GTA3 Impressions
<11:55
AM CST - schu>
In March I took a trip to San Francisco to attend Rockstar's pre-E3
event. I have been under an NDA so I couldn't say anything
until now. During the event I was permitted to view and play an
early build of GTA3. Unfortunately it was pretty buggy and
kept crashing, so I was lucky to get in 5 minutes of play at any
given time. I spent most of the day there talking with Dan
Houser and Terry Donovan, while groups of journalists filed in and
out to see GTA3, Smuggler's Run 2, and State of Emergency. The version
of GTA3 I played was pretty early, but even at that stage it was
still quite amazing. Most of the stuff I saw has been in previews
already but I do have a few highlights (I'm sorry if this is a little
hard to read but my notes were rather difficult to follow).
- The
controls were pretty much like the original Playstation version
and it was really easy to pick up and play.
- I
was able to drive numerous cars, but the physics needed a little
tweaking. Despite the physics issue it was still pretty
damn cool. Driving in rain at high speeds was appropriately
difficult, although I hope they tweak it a little more so it isn't
like driving on a sheet of ice :). I also got to try out
some stunts and during one of my longer jumps the words "Insane
Stunt Bonus" popped up. Sound familiar?
- At
one point I tried collecting fares with the taxi. After
you get in a taxi you can turn the taxi light on and your radar
will show people looking for a ride. You just pull up along
side, they get in, and your radar will show you where they want
to go. The radar mainly looks like it will replace the arrow
from the previous GTAs, with a few other enhancements thrown in.
Also while I was in the taxi I was offered a mission, it
wasn't working at the time but in the final version you can then
choose to accept or decline missions if your patrons choose to
offer you one.
- The
only mission I got a chance to play involved picking up some guy's
hos and taking them to the clinic. I met the guy on the
stairs outside his "business" where the camera changed
views and cutscene started. He then told me the specifics
of the mission (in the final version I'm told all the cutscenes
will have full speech, lip-synched to the character). Then
I jacked a car and my radar showed me where the two hos were,
so I picked them up and took them to the clinic. Nothing major,
but what did you expect from an early mission :).
- The
build I was playing didn't have too many peds wandering around,
however I did get a few chances to try out the targeting system.
It works just like the previews say, and it is very easy to use.
The camera also worked great and I didn't have any trouble seeing
what was going on.
- Liberty
City will have an fully functional airport where planes will takeoff
and land (it's not just a group of buildings with an empty runway).
That build of GTA3 had a slight bug where these 747s kept landing
in the middle of the street. At one point I blew one up with the
rocket launcher, but it was unknown at the time if they will allow
that in the final version. It's hard to convey how big these
things were, all I can really say is they looked realistic and
were in correct proportion to the cars and the peds. I don't
think you will be able to interact with them much, but it will
be interesting to see what they do with it.
- The
airplane that you can pilot in GTA3 is more like a car. It's
a single engine Cessna that is missing most of its wingspan. You
can only fly (jump) it for short distances, but mostly it's pretty
awkward to drive. It sounded as if it is mainly a mission
specific vehicle so I'm not sure how much it will be used in the
game.
- Most
of the buildings cannot be destroyed, however I think there may
be a mission involving some demolitions. There are some
parts of the environment you can destroy however. While
driving around I was able to knock down street lights & traffic
lights with my car. I was also able to run over just about
anything I could see.
- There
was only one building I found that I could walk into. It
was a garage/warehouse and when I did, it changed over to a cutscene/Q&A
type thing. I don't think there will be many buildings you
can actually go inside and wander around, mainly because of the
time involved modeling the inside and outside of an entire city.
- Most
of my time was spent in the industrial area, but one of the guys
at Rockstar flew me around the map to see the different areas.
The commercial/downtown area was simply amazing. Skyscrapers
everywhere and just as you'd expect the downtown area of a large
city to look like. The suburban area also looked appropriately
suburban. I also saw a large stadium during my fly-over.
The main thing I noticed was that none of the areas repeated
building types much, if at all. All of the buildings were
appropriate to their area and it never got repetitious.
- Most
of the in-game sounds were just place-holders In fact, most
of them were from GTA :). I think the sounds are probably
in by now because they were scheduled to being recording the week
after the event.
- The
weapons all work as advertised. The rocket launcher takes
you into first person mode automatically, as does the sniper rifle.
When using the sniper rifle you can toggle between zoom and regular
views. For the most part, all the weapons work as you'd
expect them to. The fire effects on the flame thrower and
the Molotov Cocktails looked amazing.
If
you have any questions, feel free to send them in and I'll try to
answer them. I'll go back through this again later and see if I
missed anything, I was in sort of a hurry to get this all written.
Crazy
Sh*t
<3:45
PM CST - schu>
I almost forgot about this with all the E3 stuff going on. Ok,
this week's comes with a warning. If you are grossed out by
deformed babies singing opera while various parts of the male an
female anatomy fly around in the background, you might not want
to click
here! Some people may find this disturbing. If you
are one of those people, DON'T FU*KING CLICK!
Site
Updates
<3:45
PM CST - schu>
I'm still looking for a shot of the Rockstar booth a E3. While
I was watching Headline News I saw part of it in the background
while they were covering Tony Hawk 3. The Activision area
is right by the Take2/Rockstar area apparently. From what
I could tell, they have a huge Grand Theft Auto 3 sign up.
|
| Thursday
- May 17, 2001 <7:15
PM CST> |
<Top> |
|
New
GTA3 Artwork
<7:15
PM CST - schu>
Take2 Germany's E3
section has been updated with three new GTA3 gang logos and
some new artwork. So far they have posted four vehicle renders
(two are new), three gang logos (all new), and nine screen shots
(none are new). Here is the new stuff.
| New
Vehicle Renders |
 |
|
 |
| |
| GTA3
Gang Logos |

Uptown Yardies |

Triads |

Yakuza |
|
| Wednesday
- May 16, 2001 <4:00
PM CST> |
<Top> |
|
E3
Opens
<4:00
PM CST - schu>
The E3 conferences
opened today and will run through the 18th, the actual exhibition
won't open till tomorrow and will run through the 19th. Hopefully
we will be able to pick up some new details and screens.
Rockstar
on Nintendo
<4:00
PM CST - schu>
AVault
is reporting that Take2/Rockstar will be publishing titles for Nintendo's
Gamecube and GBA platforms. The only titles announced so far
are Duke Nukem Forever ports to the Cube and the GBA. GTA3
was NOT mentioned, however this does bode well for anyone hoping
for a GTA3 release on Gamecube. At least they have some sort
of publishing deal to open the door. Check out Gamespot
and Gamespot
UK for more on this topic.
Douglas
Adams - 1952-2001
<4:00
PM CST - schu>
The author of Hitchhiker's Guide To The Galaxy passed away last
weekend after suffering a heart attack in California. He was
49 years old. You can read more on this at EuroGamer
and at Yahoo.
More
on GTA3's Competition
<4:00
PM CST - schu>
Loose Cannon finally has a publishing deal. UbiSoft picked
up Digital Anvil's castaway title and have announced an early 2002
release on PC and various next-gen consoles. This corresponds
to the current projection for GTA3's PC release date, that should
make things interesting. After taking another look at the
shots I have to say that I'm not as impressed as I was when I first
saw them. I'd say the last crop of shots was below the visual
quality of GTA3's shots, but I expect the visuals will improve over
time. One thing I noticed is that Loose Cannon seems to have
an extensive highway system. I'm not sure if you can actually
drive on it, but it sure does look cool. You can read
more about the UbiSoft publishing deal @ AVault.
Check out PC.IGN.com
for a great preview on Loose Cannon.
Another
GTAesque title that I keep forgetting to mention is Mafia. I
don't really have much to say, but the concept and the visuals look
great. For more information, check out Gaming Age's latest
batch of shots and for continuing coverage, check out TheShit's
site, Mafia
EpiCenter.
|
| Monday/Tuesday
- May 14/15, 2001 <11:00
AM CST> |
<Top> |
|
PSM's
June Preview
<11:00
AM CST - schu>
The Playstation magazine, PSM,
has previewed GTA3 again. They just did a two page preview
in their May issue and now their June issue features a one page
preview. The June preview has six screen shots and a few new
bits of information. All the shots are repeats, albeit recent
repeats. Here is the new information
- GTA3
will feature a drive-by camera that will let you look out your
side window while performing a drive-by.
- Blood
is back - When you run down a ped you might leave a blood
trail behind your tires, just like in GTA. PSM also said
that DMA might have to remove that "feature" if Sony
doesn't approve. This might be why DMA is toying with the
idea of releasing two versions of GTA3 (Mature and Teen versions
- I.E. extra-gore and no-gore versions).
- GTA3
is currently 40% complete.
Thanks
to Gary Manier for sending me a scan of the article. Gary
also highlighted the new information for me, ahh convenience. If
anyone else out there spots a GTA3 print or on-line preview, please
let me know so I can pass it on.
GTA3
Week
<11:00
AM CST - schu>
GrandTheftAuto3.net
is kicking off their GTA3 week from May 28th to June 3rd. The
site will feature GTA3 wallpaper, a Dan Houser interview, and whatever
else they can come up with. If you would like to contribute
anything, please contact HinGTA.
I should mention that I'm kicking off my GTA3 year here at
GOURANGA!, where I will feature GTA3 news, information, and screen
shots all year long. Wait a minute... :)
FreeLoader
Freed
<11:00
AM CST - schu>
You may recall hearing the FreeLoader.com was going off-line and
taking their free versions of GTA, GTA UK and GTA2 off-line. Well,
thanks to Cube8, GTA fans can continue to freeload. Cube8
is acquiring Freeloader for $85 million. Read the article
on FGN for more information.
Genocide
<11:00
AM CST - schu>
This was probably mentioned at some point in the history of GTA2,
but it might not have, so here it is... Wagner sent in this
shot from GTA2. I'm guessing you get this when you eliminate
an entire gang.
Star
Trek GTA
<11:00
AM CST - schu>
The Star Trek GTA mod guys put a site on-line @ www.communityzero.com/STGTA.
They are still looking for help with the mod. If you
have any GTA editing experience and would like to help out, please
visit their site and send em an e-mail. You can also download
the back-up characters for the mod along with the Star Trek Away
Team USS Incursion NX-74808 Senior Officer Character Pack.
Site
Updates
<11:00
AM CST - schu>
Due to Internet connection problems with my ISP, Amerisuck, I was
unable to upload the news yesterday. Anyway, here is yesterday's
and today's news for your viewing pleasure.
|
| Friday
- May 11, 2001 <8:20
PM CST> |
<Top> |
|
More
Rockstar
<8:20
PM CST - schu>
I turned up few more previews for Rockstar's upcoming titles, State
of Emergency and Smuggler's
Run 2. Enjoy.
More
Competition
<8:20
PM CST - schu>
It looks like GTA3 has a little more competition. The people
who made Driver and Driver2 are developing another game between
Driver2 and Driver3. The new game is called Stuntman. Graphically,
it looks pretty cool and the premise isn't bad either, but it doesn't
sound like there is much to it. Anyway, more here
and here
if you are interested. I also found another preview for The
Getaway. The Getaway sounds really cool and looks amazing.
My only concern is that I haven't heard from anyone who has
actually seen the game in action, so it remains to be seen if they
can can maintain an open environment and still maintain the level
of detail seen in the screen shots.
Crazy
Sh*t
<8:20
PM CST - schu>
Don't ask, just
click! Ok, I admit this week's link isn't funny, but is
it pretty damn cool.
Calling
All GTA3 Webmasters
<7:00
AM CST - schu>
Dan sent out an e-mail announcing the official Grand Theft Auto
3 web site. He would like to include links to other GTA3 sites
when it's completed. Here are the stipulations you have to
meet in order to get a link:
- Your
site must be dedicated to Grand Theft Auto 3 or the Grand Theft
Auto franchise (I.E. GTA, GTA2 & GTA3).
- Your
site must not distribute pirated copies of any games in the GTA
series, nor can it link or support pirated software in any way.
| |