| Old
News - November 2000 |
Contents
11-29-00
11-28-00
11-20-00
11-17-00
11-16-00
11-14-00
11-13-00
11-10-00
11-09-00
11-08-00
11-07-00
11-06-00
11-03-00
11-02-00
11-01-00
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| Tuesday
- November 29, 2000 <11:30 PM CST> |
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Nothing
Today
<11:30
PM CST - schu>
The headline pretty much says it all...
|
| Monday
- November 28, 2000 <11:30 PM CST> |
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GTA2
China Town - Exclusive Beta
<11:30
PM CST - schu>
Luxe is in process of creating a
new map for GTA2 entitled GTA2
China Town. The map is currently in beta and may contain some bugs.
I haven't had time to test it yet but at 151k I hardly see how you could
go wrong. If you run into any bugs or have any comments you can contact
Luxe @ vlad150yahoo.com.
Site
Updates
<11:30
PM CST - schu>
- Well I'm
finally back from my Thanksgiving holiday but there wasn't much news
in the old inbox.
- I've made
some updates to the Links section, the Download/Cars section, and the
Message Board section. Mainly just updating the links on all the
pages, but changes none the less.
- If you
are looking for some more news you might want to check out the GTA
Gaming Army. Teknics has gleaned a few interesting bits of news
from the GTAzz forums
including details on the GTA Stock Market.
|
| Monday
- November 20, 2000 <9:30 PM CST> |
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AGGTA
Offline?
<9:30
PM CST - schu>
Alastair Grant has taken AGGTA offline although it remains unclear as to
whether this a temporary or permanent decision on his part. If you go to
the AGGTA site at aggta.co.uk
and view the page's source code you can read his sign-off message. I hope
to see Alastair return in the future, but until then, I wish him well.
Empire City Beta
<9:00
PM CST - schu>
Jimmy notified me that Empire City beta 1 for GTA is now available at
Matrix Studios. You can find Matrix Studios @ www.matrixstudios-online.com.
Site
Updates
<9:00
PM CST - schu>
Thanksgiving is coming up this week so I will probably only be updating
today. Tuesday I'll be on the road and I won't be back at my
computer until Saturday or Sunday. Feel free to send in news
and updates, but it probably won't get posted until Monday, November 27th.
|
| Friday
- November 17, 2000 <11:59 PM CST> |
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Gamer's
Army Open's The Car Vault
<11:59
PM CST - schu>
Teknics sent in the following update about the debut of the Gamer's Army
Car Vault. Read on for the details and visit www.niteshade.net
for more information:
"Gamer's
army (same addy) has just released the Car Vault which will be run by
phatrat, paladin, and I. It is fully automated via Aqutiv's car
manager script and we want everyone to send in any cars they might have.
The upload page is gta.niteshade.net/carupload.shtml
and the actual pages are gta.niteshade.net/cars.shtml.
We will
also be giving away a weekly award called "The Gearbox" which will be
given to of course the best quality car we received that week. So
if you're a newbie car maker or even the god of car making drop your
car off at the Car Vault and you'll have a chance at our award... and
have all your cars available to all our visitors. You can also
preview your cars at our car preview forum at gta.niteshade.net/ie
so everyone can give you tips on what to improve, including us the guys
who rate your car, so you can get the best score possible!"
Join The Counter Coup
<11:59
PM CST - schu>
If you are more than a little pissed about the election process in the
US and you happen to live in a major metropolitan area in the US you might
want to take part in the nationwide demonstrations going on tomorrow.
Check out www.coutnercoup.org
and see where the demonstration is taking place in your town.
|
| Thursday
- November 16, 2000 <10:00 PM CST> |
<Top> |
EpiCenter's
Top 25
<10:00
PM CST - schu>
Apparently gtascene.com
is off-line so TheShit has decided to put up his own GTA Top 25 over at
EpiCenter. For more information, go to Epicenter
and click on the Top 25 link or click
here and go directly to the sign-up page.
GTA
Tanks Hits 5k
<10:00
PM CST - schu>
Harry notified me that his site, GTA Tanks, passed the 5000 hit mark.
Read on for Harry's update:
GTA
Tanks has passed the 5000th hit mark today!
"To celebrate I have completely restyled the sidebar on the site
to make navigation quicker and more clear. I have also altered
the images and switched to Cascading Style Sheets to speed up the website
(the total size of the site has been reduced by a few hundred Kb).
And, I've finally finished the monster that was the Powerup Index, by
completing the final multiplayer map. If your worried about the moral
implications of using the powerup index to beat your friends at GTA,
just take a look at the FAQ! No, really."
Site Updates
<10:00
PM CST - schu>
- Due to
connection problems, I did not update yesterday, but since there wasn't
anything to report on anyway it didn't make much difference in the end...
- Here is
an article
that might interest DC owners or actually PC owners thinking about buying
a DC. Apparently Sega is considering releasing a card that would
make it possible to play DC games on PC's equipped with DVD drives.
|
| Tuesday
- November 14, 2000 <11:53 PM CST> |
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Site
Updates
<11:53
PM CST - schu>
I have nothing to report today, however if you live in the US and you're
pissed about the election you may want to check out the page at countercoup.org.
It gives a listing of Democracy demonstrations that will take place
across the country on November 18th.
|
| Monday
- November 13, 2000 <11:45 PM CST> |
<Top> |
Tiffany
Updates The Shrine
<11:45
PM CST - schu>
Tiffany has updated her GTA Shrine @ www.hippietiff.com.
Here are the details on the update:
"Long
time no update! =-)
I've added
a bunch of new cars, mugshots and graphics since I last checked in with
G! Come on over to the GTA
Shrine!"
EpiCenter Interviews ElBazo
<11:45
PM CST - schu>
The GTA Epicenter recently conducted an interview with ElBazo.
You can find Epicenter @ epicenter.niteshade.net
or just click
here and go straight to the interview.
Matrix
Studios Updates
<11:45
PM CST - schu>
Matrix Studios, home of the GTA Empire
City mod, has updated their site. Go to www.matrixstudios-online.com
for more information.
|
| Friday
- November 10, 2000 <2:25 PM CST> |
<Top> |
Nothing
Again...
<2:25
PM CST - schu>
Another slow day... Hopefully something will come in later today but I'm
off to Chicago so the next update won't be until Monday...
|
| Thursday
- November 9, 2000 <11:15 PM CST> |
<Top> |
Indecent
Exposure
<11:15
PM CST - schu>
Gamer's Army has relaunched their Indecent
Exposure message board. This time around the forum is housed on their
own servers and will remain a permanent fixture of the Gamer's Army site.
The forum is running UltraBoard 2k and uses a nice layout and color selection.
As always you can find this and more at www.niteshade.net.
|
| Wednesday
- November 8, 2000 <11:00 PM CST> |
<Top> |
Nothing
Today
<11:00
PM CST - schu>
Well considering all the GTA3 news that has been surfacing lately, I suppose
a day of absolutely no news was bound to happen sooner or later...
|
| Tuesday
- November 7, 2000 <11:50 PM CST> |
<Top> |
PS2
GTA3 In Summer 2001
<11:50
PM CST - schu>
I found an article on Gamespot
today regarding Take-Two's plans to release games for the next generation
platforms, including the PS2. The article names GTA3 as one of its
major PS2 titles and suggests a summer of 2001 release. The article
makes no mention of the PC version's release date. Regardless, I can
assure you that GTA3 will not be exclusively on PS2. Keep in mind
that the release date is NOT official, but it does go along with Sam's interview
a few days ago.
GTA3
On XBox & Gamecube?
<11:50
PM CST - schu>
The Gamespot article mentioned above was mainly about Take-Two's plans
for next-generation platforms. As you can imagine Take-Two/Rockstar
will be publishing games for PS2, Dreamcast, Xbox, and Gamecube.
The article makes no direct mention of GTA3 on Xbox, Gamecube, or Dreamcast,
but it did say that Take-Two will be releasing two games for the launch
of Nintendo's Gamecube system and a total of eight games for the Xbox.
Two of the games on Xbox are scheduled for its Fall 2001 launch date.
You can find the full article on Gamespot.
Xbox seems like an obvious choice to support, simply because porting
a game from PC to Xbox should be a rather simple process. I don't
know much about Gamecube at this point so I'm not too sure how hard it
would be to port GTA3 to Gamecube, but Dreamcast should be another fairly
easy port assuming they are still supporting Sega at that point. Sam's
last interview suggests he is a pretty big Dreamcast fan, but it will
probably come down to raw sales figures in the end.
Site
Updates
<11:50
PM CST - schu>
Well, looks like I'm going to have to move to Canada. George Bush
for president? Are Americans really this stupid? I think I'm
ready to secede from the union and form a country unto myself...
|
| Monday
- November 6, 2000 <11:23 PM CST> |
<Top> |
Gamer's
Army v3.5
<11:23
PM CST - schu>
Teknics sent in the latest update from Gamer's Army. The new version
of the site, v3.5, includes the largest
repository of GTA files in existence. Not only that, but every
file now contains a full review so you'll know what you're downloading.
Having trouble finding a specific file? No problem, just use the new
search engine to find exactly what you're looking for. Another new
addition to Gamer's Army is the GTA3D
wishlist. There are currently around 50 wishes on the list so
if there is something specific you'd like to see, please add it to the list.
You can check out all this and more at www.niteshade.net.
GTA
MAX Returns
<11:23
PM CST - schu>
Viper informed that GTA Max AKA GTA Scrap Yard has returned to the scene.
You can find the site at stas.net/2/gtamax
or the easier to remember redirect, www.gtamax.net.
Custom
Center 1.0
<11:23
PM CST - schu>
Johan is back with us and working on his latest utility, the Custom Center.
Here are the details he sent on his latest work:
"Do
you want to keep track on all your homegrown GTA missions? or do you
want to create new missions out of the existing missions?
CC is
definitely different from the Custom Map Center / Custom Mission Center
that I developed last year. These are the features that I feel would
fit into the program.
- Edit
missions / compile missions within the program.
- Launch
the game with your mission.
- Preview
maps.
- Will
support all previously released GTA products (GTA1 GTAUK and GTA2),
and it will also support GTA3 when the product is out on the market.
No GTA clones.
Why no
clones ? Simply because this program is for "the real game"
Release
date... Somewhere mid March I guess...
What kind
of programming help do I need?
- A way
to display a GTA map as a small BMP 256x256."
|
| Friday
- November 3, 2000 <9:23 PM CST> |
<Top> |
Somewhere
Beta 2
<9:23
PM CST - schu>
Azz'z Somewhere is entering beta test 2. You can download beta 2 from
the Somewhere PC site @ www.gtazz.btinternet.co.uk.
Please note that its still a beta release and any comments you have should
be reported in the Somewhere forum accessible on the GTAzz
message board. For more information check out GTAzz
or the Somewhere PC site.
|
| Thursday
- November 2, 2000 <12:45 AM CST> |
<Top> |
Holy
Sh*t! GTA3 Confirmed!
<12:45
AM CST - schu>
I knew blowing a few hours a day looking around gaming news sites would
pay off eventually. Well we all knew it was in development and although
they haven't officially announced it, Sam Houser recently confirmed in an
interview with
IGN that GTA3 definitely exists. Here are a few of
my comments followed by the GTA3 portion of the interview. The rest
of the interview can be found on PS2.ign.com.
- GTA3 is
definitely in development.
- GTA3 will
definitely be in 3D.
- Still
no definite release date but it looks like a 3rd or 4th quarter 2001
release is what they are shooting for.
- I'm guessing
that the PS2 and PC versions are being developed simultaneously, but
so far no other platforms have been mentioned. I'm also betting
that GTA3 will be released on PS2 and PC initially with possible ports
to other platforms in the future. I.E. Dreamcast, XBox, and Gamecube
releases will probably come down how hard it is to port and the bottom
line of possible sales. You can also get a feel for where
Rockstar stands on the different systems by reading the first two questions
in the interview. I didn't post them here because they don't directly
apply but it will give you a feel for where they stand.
- They are
hoping to bring back the original spirit of GTA but in true 3D.
- I'm guessing
when he mentions that "the game is currently fully running on PS2",
he means that the game engine is fully running with the maps in place,
NOT THE FULL GAME. Judging from what I've heard its still solidly
in development and not anywhere near testing yet.
- All the
maps are built, but probably not tweaked.
- The camera
position is currently being worked on but they can put the camera anywhere.
I'm hoping they will give us the option of choosing multiple angles
so we aren't stuck with one camera angle. As we all know, lack
of decent angles, or even worse, sh*tty camera control, can ruin an
otherwise perfect game.
- The name
has not yet been determined. The only names that have been mentioned
in the past are GTA3D and GTA3. My source has been sticking to
GTA3 recently but nothing is confirmed.
- After
you read IGNPS2's question and Sam's answer make sure you read the GTA
Online piece just below this one. I've heard rumors of a persistent
online GTA world before but never in writing, until now that is.
"IGNPS2:
What about your games on PS2? Are you in development with Grand Theft
Auto for PlayStation 2?"
"Sam:
Well, I'm not really allowed to talk too much about GTA, you know the
powers that be always like to tape my mouth up. But Grand Theft Auto
3 is in development, and with the version of the game that we are coming
out with on PS2 at the end of next year we really are looking to bring
back the rawness that the original had. We want to relate that in the
3D power that the PS2 enables us to. The PS version really wasn't the
game that we are now able to bring out on PS2 in 3D. We just couldn't
do it. We couldn't have enough cars on the screen, we couldn't have
enough pedestrians roaming the streets. And now, we really can do that
and we're really excited about what we can create. We really want to
come out with something that's truly, genuinely gameplay-led and genuinely
fun to play. And it's got humor and it's got wit, and it's got all of
the things that we have tried to pack into Grand Theft Auto before.
And now we're really taking it to the next level and it's PlayStation
2 that's allowing us to do that.
I
don't want to give away too much... but the game is fully running on
the PlayStation 2. We have all of the maps built, you can drive around,
you can walk around, you can get in and out of cars... I tell you, having
worked on the game from that 2D top-down perspective, it feels very,
very different. When you go up to a car, and press the infamous "carjack"
button, and in 3D the person gets the driver out of the car, throws
him on the street, and jumps in and scoots off, it feels very different
than it did before. It's going from top-down animated to live action
3D, if you understand what I mean. You will see the game from a classic
third-person perspective position, like Tomb Raider; it's going to be
that perspective, inside and out of the car. We can put the camera anywhere
we want to put it and we're still playing with exactly where we want
to put it, but we're still working on it.
And
we are playing with the camera in GTA. You will no longer have the top-down
viewpoint, instead you'll have a game that is viewed from a third-person
perspective, and we're working on a lot of different ideas. Wouldn't
it be cool to play the game from the driver's perspective? We want you
to feel like you're in the game far more than in GTA and GTA2, and with
this next generation system, we now have that ability.
It's
going to be called Grand Theft Auto...something. Maybe GTA 3, something
like that. We haven't decided yet."
GTA
Online - Need I Say More?
<12:45
AM CST - schu>
If you scroll down the IGN
interview a little further you run into what is possibly the future
of GTA. GTA's online play has always been sketchy at best and I
hope to God, Allah, or whoever can make it happen, that GTA3's multiplayer
kicks ass. If I could play a multiplayer game based on GTA, over
the Internet, and without it looking like a slide show I think I could
die a happy man. Now the question posed by IGNPS2 is:
"IGNPS2:
Does GTA lend itself to online play?"
The answer
Sam gives doesn't necessary mention GTA3, he instead goes off on a tangent
talking about an "online persistent world based on the Grant Theft Auto
franchise." This isn't the first time I've heard this but I think
its the first time its been put in writing. It may have been in
Edge magazine at some point in the distant past, but this is the first
time I've seen it in writing since Take2 bought DMA. Anyway, Sam
Houser's full answer to the question is:
"Sam:
Definitely. We are in the process of thinking
about how to create an online persistent world based on the Grant Theft
Auto franchise. We've talked about it, and if we get it right, it will
be very compelling. We'll branch off certain, compelling games from
the Grand Theft Auto franchise and try to make new, fun versions of
it. We will also look at other projects for online as well."
I have to
admit that this is the first time in recent memory that I am actually
truly excited about the future of GTA. If they can pull this off
and maintain the gameplay that made GTA kick ass then maybe, just maybe
I will stop hearing this "GTA is dead" bullshit every three months.
|
| Wednesday
- November 1, 2000 <6:55 PM CST> |
<Top> |
Living
GTA
<6:55
PM CST - schu>
A few days ago I mentioned that I had been listening to the GTA sound track
in my car, unfortunately I didn't have it in my stereo yesterday.
I'm sitting at a red light when this maroon Chevy flies into the intersection
and slams into a white SUV that was making a left turn. The SUV is
then pushed sideways and begins to tip over, landing on my hood. Luckily
the SUV just caught the corner of my car and didn't do any damage to my
engine. Actually it would have been laying on its side, but the left
front corner of my car was smashed through the white SUV's driver side window,
holding the SUV off the ground. No one was hurt through the whole
ordeal. It was very odd sitting there watching this SUV flying toward
my car and not being able to do anything about it, almost as if it was all
moving in slow motion. My left front fender is fu*ked and the hood
is going to need to be replaced but amazingly enough the left headlight
still works even though its smashed to piss. I have to admit that
as far as accidents go it was pretty entertaining although it was a little
disconcerting seeing three firemen stand on my hood as they tried to free
the man stuck in the overturned SUV, adding even more dents to my Nissan
econobox. I'm just glad I didn't have a new car at this point.
The
GTAzz Challenge Returns
<6:55
PM CST - schu>
Azz sent me the following update on the return of the GTAzz challenge:
"The GTAzz
Challenge has returned, after about 2 years away. As always it's open
to anyone, regardless of skill levels and abilities. If you want to
try you hand pop over to azz.gouranga.com/challenge.html
and learn how.
Also the
largest GTA help section on the web continues to grow. I've posted
two articles related to palette hacking and how to install hacked cars.
I hope they come in useful."
The World of GTA2 Reopens
<6:55
PM CST - schu>
The headline pretty much says it all. You can check out the newly
reopened World of GTA2 site at www.worldofgta2.net
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